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Old 09-12-2017, 03:50 PM   #1
MIB.6361
 
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Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
Default Jet Spell cost question

THIS HAS BEEN RESOLVED. PLEASE SEE MY POST BELOW.

I searched to see if this had been discussed before, but "jet" is too common and I didn't find anything.

Magic combat is already costly and less efficient than mundane combat, but it seems like jet spells penalize the wizard unduly.

For example:
Turn 1: Cast Flame Jet - Spend 2 FP
Turn 2: Maintain Flame Jet - Spend 2 FP
Turn 2: Attack with Flame Jet.

So before you can USE the jet spell, you have to pay for it twice? Am I missing something?
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Last edited by MIB.6361; 09-14-2017 at 01:47 PM. Reason: wee lil boots
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gurps, innate attack, jet, magic

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