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Old 12-31-2010, 06:47 AM   #71
Icelander
 
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Default Re: GURPS Assassin's Creed

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Originally Posted by Cid SilverWing View Post
By AC:B, Ezio has what looks like extremely limited Regeneration (if you lose only half a square of health, it regens when out of combat),
That could be the game's version of representing him using First-Aid on himself offscreen.

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Originally Posted by Cid SilverWing View Post
People here are also overlooking that Ezio has a bizarre FP pool, seeing as how he can practically jog across the rooftops and intricate platform sections without consequence, so he is at minimum Very Fit. Also consider High Pain Threshold as he isn't prone to stuns or limping when injured in combat or through falling.
It looks to me as though being hit causes him knockback, shock and even perhaps stunning. It wastes a second, at least.

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Originally Posted by Cid SilverWing View Post
As for crowd stealth, in-game this can only be done when you have crowds of 3-5 people. This can safely be ignored in GURPS because the game uses strict "zones" to dictate where you must stand to engage this type of stealth. Quite unrealistic IRL (especially since he's the only one who wears all-white and frankly sticks out like a sore thumb). That translates to Shadowing with no limitations.
Very high Shadowing, I think. As long as player skill is enough to ensure that the right buttons are mashed, he can follow anyone without much of a fear that he'll lose the opposed roll. So 18-20 skill, at least.

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Originally Posted by Cid SilverWing View Post
Then comes a favorite topic of mine that's never been properly addressed - Ezio can taunt the enemy to provoke them into All-Out Attacks (+ to damage, - to hit), to better counterkill them with his elaborate insta-kill animations. This isn't even Rapier Wit or any of that sort, as the enemy GURPS-wise look like they fail a self-control roll VS a 1-second Berserk ("Must attack provoker") over what can technically be translated into a Free Action.
My instinct would be to base this on Rapier Wit.

Forcing an AoA leaves the enemy more vulnerable than stunning them, but on the other hand, it exposes the character to an All-Out Attack that might easily be very dangerous, whereas a stunned foe won't attack at all.

If it had the same cost as Rapier Wit, I'd say that a win in the QC forced a Committed Attack and a win by 5 or more forced an All-Out Attack.
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Old 12-31-2010, 09:43 PM   #72
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Default Re: GURPS Assassin's Creed

I haven't looked this thread over too thoroughly, but has anyone looked into his ability to throw Greatswords or Greataxes? And his ability doesn't only aim for the body but these weapons mainly hit for the head.
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Old 12-31-2010, 09:45 PM   #73
vicky_molokh
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Default Re: GURPS Assassin's Creed

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Originally Posted by Hippiechild View Post
I haven't looked this thread over too thoroughly, but has anyone looked into his ability to throw Greatswords or Greataxes? And his ability doesn't only aim for the body but these weapons mainly hit for the head.
Bah, typical Throwing Art will do that, optionally with Targeted Attack.
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