06-08-2011, 07:02 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Double-dipping - Can't wear Armor and Vow
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06-08-2011, 09:59 PM | #12 |
Join Date: Aug 2004
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Re: Double-dipping - Can't wear Armor and Vow
Here's a thought - Cannot Wear Armor, -40%, Switchable, +10%. You've got the regular Cannot Wear Armor, in that you simply cannot or will not wear anything, but only when the DR is switched on. When it's switched off, you have no DR, and can wear whatever you want. Net -30%.
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06-09-2011, 12:22 AM | #13 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Double-dipping - Can't wear Armor and Vow
I'd use forcefield, +20% instead of the heavily overpriced nictitating membrane.
But just a vow & pact saves so much brainpain maths Okay, I'me wrong LOL
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 06-10-2011 at 12:17 AM. |
06-09-2011, 12:33 AM | #14 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Double-dipping - Can't wear Armor and Vow
Quote:
DR 6 (Cannot Wear Armor, -40%, Switchable, +10%) [21] DR 6 (Cannot Wear Armor, -40%, Switchable, +10%, Force Field +20%) [27] Nictitating Membrane 6 (Only While DR On, -10%) [6] |
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06-09-2011, 07:44 AM | #15 |
Join Date: Aug 2008
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Re: Double-dipping - Can't wear Armor and Vow
Isn't 20% of 5 = 1?
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06-09-2011, 07:46 AM | #16 |
Join Date: Aug 2004
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Re: Double-dipping - Can't wear Armor and Vow
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06-09-2011, 07:56 AM | #17 |
Join Date: Aug 2008
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Re: Double-dipping - Can't wear Armor and Vow
True, so I'm not sure why someone would say that Nictitating Membrane is overpriced. It seems to me that it's actually cheaper and that Force Field costs more because it also protects the "owner's" equipment. Force Field neither seems to fit what the OP is looking for, nor does it provide terribly much benefit if the owner is stark naked and holding a spear.
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06-09-2011, 10:18 AM | #19 |
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: Double-dipping - Can't wear Armor and Vow
Here's the version that I'm using in my Bronze/Early Iron-Age Campaign.
Spearman's Invulnerability (Requires Sidhe Blood Advantage): You believe that you are protected in battle, as long as you do not wear any clothing. Before you begin to fight, you must remove all clothing, although you may wear torcs and (small) arm-rings. As soon as the battle starts, you make a Will roll to see whether you believe in your own invulnerability. If you succeed, you gain DR 6 to all hit locations. You must re-roll to maintain after taking any injury or after a failed Fright Check. Damage Resistance 6 (Cannot Wear Armor -40%, Force Field +20%, Hardened 1 +20%, Requires Will Roll (To activate, when injured or after Fright Check) -0% [30] Notes: I wrote the Sidhe Blood Advantage as a levelled "Unusual Background" at 10/level and just followed the guidelines in GURPS: Celtic Myth and required at least one level to take the above. I considered it to be an "Aura" - so I gave it force field. Hardened, since there're no "chinks", and of course, CWA, since you can't wear clothing. :) Requires (Attribute) says that you're supposed to roll every time it would act as a defense, so I decided to reduce it to a feature, and require the rolls only after damage penetrates or after Fright Check. |
06-09-2011, 01:40 PM | #20 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Double-dipping - Can't wear Armor and Vow
Quote:
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Tags |
advantage, celtic myth, force field, rules interpretation, switchable |
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