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Old 03-24-2016, 10:25 PM   #31
jason taylor
 
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Captain Georg Stromberg

Georg Stromberg is a rising light in Medieval Lubeck. He has made a name for himself fighting in the city's fleet and is now a captain-owner of a crayer which he travels about the Baltic buying and selling numerous products. He is outwardly a dour sort, but those who know him best know he can be a loyal friend.

Gender: Male
Age: 41
Hair: Black
Eyes: Brown


Advan:

Ally: Brother(first Mate), Elder son(Ship's apprentice).
Ally Group: Crew(when sailing), Stromberg family and servants(when in Lubeck).
Area Knowledge: Baltic
Claim to Hospitality: Hansa
Comfortable Wealth
Contacts
Reputation(Honest merchant +3 in any marketplace, loyal ally + 5 to Hansa)

Disad:

CoH Merchant
Dependants: Wife and Children(two male, one female).
Extremely Hazardous Duty: Naval-militia(only part time)
Social Stigma: Stranger(to non-merchants in most places).
SoD: Lubeck Patriot, Hansa

Quirks: Admires saga heroes, carries Russian icon with him, grips hands nervously during bargaining. Enjoys pickled herring.

Skills:

Bookkeeping
Literacy(limited)
Merchant
Navigation
Shiphandling
Short Sword(cutlass)
Survival(Arctic), Survival(Ocean)
Tactics(naval)
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Last edited by jason taylor; 03-25-2016 at 12:42 PM.
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Old 03-25-2016, 12:00 PM   #32
Phantasm
 
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Quote:
Originally Posted by jason taylor View Post
Captain Georg Stromberg
Seems like an interesting character, but I'm curious as to his stat and skill scores. A good list of skills for a seaman - and what time frame/world setting would you say he's from? - but not sure how he stacks up skill-wise.

Also
Quote:
Ally Group: Crew(when sailing), Stromberg family and servants(when in Lubeck).
To me, this seems more like what Rank, Status, and Claim to Hospitality would be for, rather than Ally Group.

Plus, Literacy isn't a skill in 4e anymore, more akin to an advantage (or disadvantage if not fully fluent in your free native language). What language is he (semi?-)literate in? Russian? Polish? Ukrainian? Latvian? Finnish?
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Old 03-25-2016, 12:41 PM   #33
jason taylor
 
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Quote:
Originally Posted by Phantasm View Post
Seems like an interesting character, but I'm curious as to his stat and skill scores. A good list of skills for a seaman - and what time frame/world setting would you say he's from? - but not sure how he stacks up skill-wise.

Also

To me, this seems more like what Rank, Status, and Claim to Hospitality would be for, rather than Ally Group.

Plus, Literacy isn't a skill in 4e anymore, more akin to an advantage (or disadvantage if not fully fluent in your free native language). What language is he (semi?-)literate in? Russian? Polish? Ukrainian? Latvian? Finnish?
I didn't think of that. I imagine he would write German well enough to keep a rutter(personal seamans almanac), or work the accounts or basic professional stuff like that, but for cultural affairs he would prefer an oral tale teller or something of the kind. He would certainly not be literate in Latin, Greek, or Hebrew or anything fancy like that.

He is likely to know whatever pidgin is known in the Baltic at the time as well as some degree of the languages of the area's he works with. He would only be literate as such in German but he would be able to handle himself orally in several dialects.

The stats are a problem; those are my weakness when drawing up a character.

I am imagining someone a little like a Hanseatic version of Jellicoe of the Solar Queen or even Malcom Reynolds. A hard bitten fellow, who knows his way about things but might surprise you just when you think you have him figured out. He would be mid level status-a upper to middling burgher rather then a polished old-money patrician. Representing family as ally-group was meant to imply that he has cousins to help his home port affairs.

Militia service rated "Extremely Hazardous Duty" because the perennial disorder of the time meant a town milita could actually see rigorous service-it wasn't at all like National Guardsmen training for a few weeks.

By the way, the name is just the default name in Patrician III.
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Last edited by jason taylor; 03-25-2016 at 02:03 PM.
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Old 04-04-2016, 12:10 PM   #34
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Gwawr Wynnifred Elain Nerys 'Gwen' Rhiannon
Gwen is a Welsh 24 year old, daughter of the CEO of a Large Bio-Tech Corporation (Neifio) in a World where, in 1989 a Meteor Shower actually created 'Supers'. In reality, the Meteor brought a new type of radiation to the world - and it's the second time it appears, the first being on Atlantis (that now disappeared, but is still a 'magical' society). After graduating Oxford (In Mechanical Engineering), Gwen moved to NYC to flee her family. She ended up mostly working as a P.I. for giggles (while her AI actually did all her engineering works). Unfortunately, she got in trouble with the 'Darkwatch', a USMC (Therefore, not technically limited by the Posse Comitatus) Regiment based in NYC created to control, kill and study supers. Gwen now flees with her 'boyfriend' (an ex-darkwatch) and Walter (He was a player, but had to leave the group, became an NPC, almost died because of Gwen and she feels responsible for him now. His 'power' was a Power Armor, now used by Gwen). Gwen's power is her AI (Sev), and Magic - that she can only use with a pendant she found on her uncle's house (The Earl of Powis).
Attributes: ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d-; Basic Lift 20 lbs.; HP 10 [0]; Will 13 [0]; Per 15 [10]; FP 11 [0]; Basic Speed 5.5 [0]; Basic Move 5 [0].
Social Characteristics: Languages: Welsh (N/N), English (N/N) [6]; Cultural Familiarities: Western [0]; Tech Level: 9 [0].

Magic [212]: Warp (Heavy Encumbrance +30%, Tunnel +100%, Maximum Distance: 2 miles -20%, Magic -10%, Reliable 10 +50%, Drift -15%, no Strain +25%, Requires Pendant -40%, Requires Either Gestures or words -10%, Tunnel Opens only While Conscious -5%, ) [205/41], Clairsentience (Magic -10%, Projection +0%, Requires Pendant -40%, Requires Either Gestures or words -10%) [20/4]; Illusion (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Ranged 40%) [23/5]; Invisibility (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Affects Machines 50%, Can Carry Objects (Heavy) 100%, Switchable 10%) [30/6]; Healing (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Ranged 40%, All Earthy Life 40%) [36/8]; Mind Reading (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%) [12/3]; Telecommunication: Telesend (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%) [12/3]; Mind Control (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%) [20/5]; Innate Attack 1d FP (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Malediction 2 +150%, No Knockback) [17/3]; Innate Attack 3d+2 tox (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Malediction 2 +150%, No Knockback -10%) [25/5]; Affliction (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Nauseate 30%, Ecstasy +100%, Agony +100%, Terrible Pain +60%) [33/7]; Telekinesis 10 (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%, Super Effort +400%) [220/44]; TK 10 (Requires Pendant -40%, Requires Either Gestures or words -10%, Magic -10%) [20/5]; Damage Resistance 10 (Force Field +20%, Requires Pendant -40%, Magic -10%) [35]; Detect: Magic (Requires Pendant -40%, Magic 10%) [5]; Flight (Enhaced Move: Air, Average 11 mps, top 80 kph) (Requires Pendant -40%, Magic -10%) [30];

Advantages [377]: Sorcery 21 [220]; Ally: AI (50%, Constantly, Minion) [8]; Beautiful [12]; Charisma 2 [10]; Alternate Talker 4 [20]; Circuit Sense 2 [10]; Filthy Rich [50]; Status 3 [10]; Contact: Marc Rhiannon (Law and Politics, NH 18, Completelly Reliable, Rarelly) [6]; Contact: Pryce Rhiannon (Bio-engineering, NH 15, Completelly Reliable, Rarelly) [3]; Contact: Siorus Rhiannon (Military Intelligence, NH 15, Completelly reliable, Rarelly) [3]; Serendipity [15]; Single-minded [5]; Versatile [5];

Disadvantages [-177]: Absent Minded [-15]; Addiction: Tobacco [-5]; Bad Temper (15) [-5]; Chummy [-5]; Code of Honor: Private Investigator [-10]; Curious (9) [-7]; Delusions: Not a Mutant [-5]; Dependent: Walter (0%, Often, 'Lover') [-30]; Duty: Family (Rarelly, Non-hazardous) [-2]; Enemies: Darkwatch [-30]; Overconfidence [-5]; Secret: Magic and Shenanigans [-20]; Sense of Duty: Friends [-5]; Stubborness [-5]; Weirdnes Magnet [-15]; Xenophilia (12) [-10]; Distinctive Feature: Hair [-1]; Bissexual [-1]; Snark [-1];

Skills: [102]
Acting [2] - IQ / 13; May add Charisma
Area Knowledge: NYC [1] - IQ / 13
Armoury: Battlesuit [1] - IQ-1 / 12
Artist: Drawing [1] - IQ-1 / 12; +4 if Using TK
Beam Weapons: Pistol [2] - DX+1 / 12
Body Language [1] - Per-1 / 12
Carousing [2] - HT+1 / 12
Computer Operation [1] - IQ / 13
Computer Programming [2] - IQ-1 / 12
Current Affairs: NYC [1] - IQ / 13
Current Affairs: Tech [1] - IQ / 13
Current Affairs: Pop Culture [2] - IQ+1 / 14
Detect Lies [2] - Per+3 / 18
Diplomacy [2] - IQ+5 / 18
Driving: Automobile [1] - DX-1 / 10
Eletrician [1] - IQ+2 / 15
Eletronics Operation: Media [1] - IQ+1 / 14
Eletronics Operation: Sensor [1] - IQ+1 / 14
Eletronics Operation: Security [1] - IQ+1 / 14
Eletronics Operation: Surveillance [1] - IQ+1 / 14
Eletronics Operation: Comm [1] - IQ+1 / 14
Eletronics Repair: Computer [4] - IQ+3 / 16
Eletronics Repair: Sensor [1] - IQ+1 / 14
Eletronics Repair: Comm [1] - IQ+1 / 14
Engineer: Eletronics [4] - IQ+2 / 15
Engineer: Eletric [1] - IQ / 13
Erotic Art [2] - DX / 11
Escape [2] - DX-1 / 10
Fast-talk [2] - IQ+4 / 17; May add Charisma
Filch [2] - DX-1 / 10
Flight [2] - HT+1 / 12
Gambling [1] - IQ-1 / 12; +4 if Using TK
Games: Computer [1] - IQ / 13
Guns: Pistol [1] - DX / 11
Holdout [2] - IQ / 13
Innate Attack: Beam [4] - DX+2 / 13
Intelligence Analysis [1] - IQ-2 / 11
Interrogation [2] - IQ / 13; May add Charisma
Lockpicking [2] - IQ / 13; +4 if Using TK
Mental Strenght [4] - Will+2 / 15
Observation [2] - Per / 15
Occultism [2] - IQ / 13
Pickpocket [2] - DX+3 / 14
Research [2] - IQ / 13
Savoir-faire [1] - IQ+4 / 17; May add Charisma
Search [2] - Per / 15
Sex-appeal [2] - HT+4 / 15; May add Charisma
Shadowing [2] - IQ / 13
Sleight of Hand [2] - DX+3 / 14
Speed-Reading [2] - IQ / 13
Stealth [4] - DX+1 / 12
Streetwise [2] - IQ / 13
Survival: Urban [1] - Per-1 / 14
Symbol Drawing [2] - IQ / 13
Thaumathology [8] - IQ / 13

Last edited by BrunCarneiro; 04-04-2016 at 12:16 PM.
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Old 04-06-2016, 01:49 PM   #35
jason taylor
 
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From Honorverse:

Commander Lester Roybridge, Crusier GSN Test

"Of course I obey a lady admiral-she's a Mantie, they're different. Besides all men on Grayson have to obey women, don't you know that?"

"Yes I am uncomfortable with Graysonian women being naval officers. I have enough female Graysons at home to deal with."

Lester is the younger son of a Steadholder family. With the oncoming of war he enlisted in the new generation Grayson Space Navy organized by Steadholder Harrington. He is known as a capable and daring captain and is well liked by his crew. Like all Graysonians he is pious, and in his case he interprets his piety to command that he pray for his enemies in arms-at least for Havanites whom he considers honorable enemies. Masadans killed his cousin in battle and more important mistreat women while he was taught to protect them as a gentleman.
Despite his youth he also has two wives and four daughters at home outnumbering him and flattering him continually but always ensuring that they get their way. Because of this his house has a curiously feminine appearance for a Graysonian space warrior.

Gender: Male
Age: 32
Hair: Black
Green Eyes

Quirks: Excessively fond of waffles, plays fantasy baseball, wears katana during battles, pious, makes a fuss about being an "officer and a gentleman".

Advan: High Status
Allies: Family
Military rank

Disad:

CoH: Naval Officers
Dependants: Wife and Daughters
Intolerance: GRAYSONIAN female naval officers(quirk level), Masadans.
SoD: Grayson

Skills:

Broadsword(Graysonian katana).
Diplomacy
Savoire-faire: Military, Courtly(Graysonian gentleman's)
Shiphandling
Spacer
Theology(Church of the Chosen Ones)
Tactics: Space
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Last edited by jason taylor; 04-06-2016 at 08:54 PM.
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Old 04-09-2016, 04:34 PM   #36
BrunCarneiro
 
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Quote:
Originally Posted by jason taylor View Post
From Honorverse:
I Just had to read this to like your Character. Pity my HH game fell apart.
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Old 09-04-2016, 10:45 AM   #37
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For a post-apocalyptic game with mutants.

Kimiko Saito (200 points):

Kimiko Saito is an infiltrator working for the Wastelands Guardians. Her skill set is to gain entry to critical facilities and collect information through whatever means available. She has basic marksmanship training and is always armed (she uses a pistol), but in the dangerous world that was left after a nuclear war, is there anyone without at least passable skills in self-defense, and is there anyone else than a mutant with combat capable mutations who don't need weapons who doesn't carry some weapon? She is a mutant, although this fact isn't immediately obvious. Her mutation allows her to resist poison and drugs, and to be immune to long term side effects of drugs, including addiction. Of course, it helps her with social infiltration, she can use her mutation in conjunction with her more mundane skills to get into a drinking or drugging contest with a high value target (that she is virtually guaranteed to win, as she can drink two bottles of vodka in five minutes and only be left tipsy rather than in the coma most people would be if they attempted such a stunt) and coax them into revealing state secrets (okay, there aren't states anymore after the nuclear exchange, but the analogy still stands) using whatever way of influencing she has, and yes, that includes sex. Or simply kill them while they are too impaired to effectively fight back (she has killed several slaver and gang leaders by doing drugs with them, getting to bed with them and pulling her gun in the middle of sex, including one time with a bondage freak where she has managed to slip out of her restraints without the target noticing, all while the guy was engaged in knife play with her, meaning he was still armed and could get combat ready in one second if she missed her shot), and using stealth to escape immediate retaliation) She is somewhat of an hedonist, enjoying boozing, drugs, and sex, but she is smart enough to use proper protection like using her own needles, always bringing condoms, and the like. She has made enemies of virtually every group of slavers out there, but she has managed to survive their hit squads so far. She is the kind of person whom genuinely wants to make a difference in the world, but not to a point where it is unhealthy (well, as long as you don't consider making enemies unhealthy, but she also has allies).

TL: Basically prewar tech expertise.
Age: 20
Height: 1m70
Weight: 80 kg
Eyes: brown
Hair: brown
Skin: Tanned like the average wasteland merc.

Attributes:

ST:10
DX: 13
IQ: 15
HT: 12

Advantages:
Double Jointed
Luck
Resistant (Toxins) +8
Immune to long term side effects of drugs
Charisma 2
Very Beautiful (Androgynous)
Photographic Memory
Empathy

Disadvantages:

Hedonism (Basically a combination of Compulsive Spending that she spends on booze and drugs, and the fact that if a mission starts or she gets ambushed by her enemies without notice, she may very well be drunk or high, with the usual penalties until her body properly processes the substances she has taken)
Sense of Duty: Wastelands Guardians (When the bombs hit, there were cops among the survivors, and some of these cops have tried to protect other survivors. The people these cops recruited, and the people these people recruited, and so on, now form the Wastelands Guardians. She is a member, and she has a sense of duty toward the other members.)
Enemies: Slavers (Large groups of slavers.)
Guilt Complex
Motion Sickness
Compulsive Generosity (while she is smart enough to recognize those who would try to scam her, she is willing to donate high value items like medical supplies to those who truly need them.)
Wealth: Poor (with all she spends on booze and drugs, and how she is willing to donate food and medical supplies to the needy, not much of a surprise)
Quirk: Promiscuous
Quirk: Broad Minded (she doesn't mind strange folks like the obviously mutants or eccentric types so long as they are nice enough)
Quirk: Humble
Quirk: Responsive
Quirk: Trademark (she draws the Wasteland Guardians emblem on the site of successful missions if she is not pressed for time, and while she is a known member, she is not the only vigilante who leaves that mark)

Skills (including bonuses from advantages):

Acting 14
Carousing 12
Climbing: 17
Dancing 12 (for strip teases and the like)
Diplomacy 13
Disguise 14
Electronic Operations: Security Systems 14
Erotic Arts: 17
Escape: 16
Fast Talk 15
Lockpick 14
Observation 14
Sex Appeal 14
Stealth 14
Streetwise 14
Traps: 14
Guns: Pistol 13

Last edited by WaterAndWindSpirit; 09-05-2016 at 07:11 AM.
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Old 09-18-2016, 11:58 PM   #38
MadCoder
 
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Default Re: Post Your Characters!

Hi, does anyone know if it's permissible to post character conversions from other systems? If so, should a disclaimer be added? I see there are a lot postings for Marvel, Star Wars, and so forth in other threads. I've done a number of conversions for Villains & Vigilantes, but it sounds like Fantasy Games Unlimited may be a little too litigious.
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Old 09-19-2016, 12:37 AM   #39
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Quote:
Originally Posted by MadCoder View Post
Hi, does anyone know if it's permissible to post character conversions from other systems? If so, should a disclaimer be added? I see there are a lot postings for Marvel, Star Wars, and so forth in other threads. I've done a number of conversions for Villains & Vigilantes, but it sounds like Fantasy Games Unlimited may be a little too litigious.
Some of my chars in this thread have been conversions from SWd20 and Pathfinder, so I would say it's permissible. The only real issues would be stuff like conversions from companies that expressly do not want conversions made (like Palladium/Rifts).

Some investigation into the other company's policies about such things is probably a good idea. Mind, going with "something similar to X" instead of "a direct conversion of X" is probably a better bet. YMMV, though.
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Old 09-19-2016, 08:26 AM   #40
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Arrrr! Here be one!

Zeke the Prospector
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