05-24-2010, 09:07 AM | #1 |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Blunt trauma question
A player in my game brought up an interesting question last night regarding blunt trauma. Specifically, it seems like you'd have to have some serious armor before that rule would ever come into play. That is, you'd need flexible armor with DR 5+ (vs crushing) or 10+ (vs cutting, impaling, or piercing) for this to come into play. We're not missing anything here, are we?
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05-24-2010, 09:25 AM | #2 | |
Join Date: Dec 2009
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Re: Blunt trauma question
Quote:
It's most likely to be relevant around TL9 or 10, where personal armour cimbs into the teens but bullets start to do 3d or 4d as standard. At that point, you really don't resent a 1 HP bruise too much. |
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05-24-2010, 03:47 PM | #3 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Blunt trauma question
The blunt trauma rules as written aren't really applicable in a Low-Tech campaign. The upcoming Low-Tech 4e will have some optional rules that are related to blunt trauma.
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05-24-2010, 05:32 PM | #4 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Blunt trauma question
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Tags |
blunt trauma, low tech |
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