07-11-2018, 07:05 AM | #1 |
Join Date: Mar 2013
|
Minimum Skill Count
Some people in my recent thread about the Magic seem to think characters shouldn't have very many skills, one person saying a character should have between 4 and 10, and I believe another saying that if a character has more then 15 skills the GM should be looking over the campaign, lets look at how wrong this was.
So using a character from modern day New York City as an example we'll look at what skills a character should have. Housekeeping, because they need to eat and keep their apartment clean. Navigation (Land) so you can find your way around. Area Knowledge, how can you not know stuff about the city you live in? Current Affairs, at the very least for NYC, also possible a state and national or even international versions depending upon how much you keep up with the news. Computer Operation, you live in the 21st century after all, you can use a computer. Savoir-Faire or Streetwise, you can talk to people right? Hiking, Driving, or Bicycling, you have some means of getting around. Accounting assuming you can balance a checkbook and aren't living paycheck to paycheck. Administration or maybe something like Bureaucracy, because you have to deal with the government at some point Urban Survival, enough said. And that's a minimum of 10 and possibly more if you decide to take multiple options and this doesn't cover occupational or dramatic role and it's easy to add more like Sex Appeal for women or Hidden Lore (New York Subway System) for a humorous campaign. |
Thread Tools | |
Display Modes | |
|
|