10-23-2010, 01:53 PM | #21 | |
Join Date: Aug 2007
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Re: Stone-Weapon Armor-Divisors and Blunt Trauma
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In time-sensitive situations, play up the fact that stone blades get dull fast, and in a more permanent fashion than metal blades. I can see your characters trying to cut through a tough bridge to drop the pursuit in the canyon below, with the Machinist in the party desperately resharpening blades handed to him by the cutters, taking extreme haste and destroying some blades through the resulting crit-failures. |
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10-23-2010, 01:58 PM | #22 | |||
Join Date: Nov 2008
Location: Florida
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Re: Stone-Weapon Armor-Divisors and Blunt Trauma
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Also bear in mind that this is for well honed stone edges, duller edges would certainly use a Penetration Multiplier of x4 (or simply making damage straight crushing). Quote:
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10-23-2010, 01:59 PM | #23 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Stone-Weapon Armor-Divisors and Blunt Trauma
Maces usually do more damage, and all scale and mail has lower DR v. the mace than the axe. Why do you think axes are better?
Last edited by Crakkerjakk; 10-23-2010 at 02:23 PM. |
10-23-2010, 02:07 PM | #24 | |
Join Date: Nov 2008
Location: Florida
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Re: Stone-Weapon Armor-Divisors and Blunt Trauma
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-------------------- However RAW does use an armor divisor... and I understand why it was added, stone tips don't penetrate through dense material as easily as metal ones. But an armor divisor doesn't really work right, so my Houserule is intended to replace it, but still represent the lower penetration of stone weapons. |
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10-23-2010, 02:35 PM | #25 | |
Join Date: Jul 2008
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Re: Stone-Weapon Armor-Divisors and Blunt Trauma
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At higher TLs you get the more advanced Mace rather than the Round Mace, putting the mace ahead, and you get more armors that are weak to crushing damage. But at TL0-1 it's a little funny looking.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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Tags |
blunt trauma, penetration, stone weapons |
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