01-27-2010, 10:28 AM | #21 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Weapon Master for Guns
Gunslinger is essentially "Weapon Master for Guns" -- in concept, if not in actual detail-for-detail matching -- in that it provides reduced penalties for quick shots, reduced penalties for attacking on the move, access to crazy cinematic abilities, and so on.
It does not provide a damage bonus, true, but if you want a damage bonus, just load your guns with better ammo! Guns have the potential for increased damage, armor divisors, explosive follow-ups, etc., all from loading custom ammo. They really don't need an advantage which adds extra damage on top of that. It's not a coincidence that guns aren't on the Weapon Master list.
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01-27-2010, 10:39 AM | #22 | |
Join Date: Aug 2004
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Re: Weapon Master for Guns
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Imbuments.
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01-27-2010, 10:53 AM | #23 | |
Join Date: Dec 2009
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Re: Weapon Master for Guns
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As I say, I wouldn't allow it myself - for the reasons given, but mostly for style reasons - but I don't think GURPS falls over and breaks if a GM wants to house-rule WM (Guns). It depends on the style of game you want; it would lead to a massively cinematic gunbunny game. |
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01-27-2010, 11:10 AM | #24 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Weapon Master for Guns
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Obviously I wasn't clear: Doug said: I merely intended to say that Weapon Master (Bow) is Weapon Master for Bows. Heroic Archer is something else entirely (and mainly that something else is Gunslinger for bows). There is a lot of overlap between the two however, and if you have Heroic Archer the only real reason to take Weapon Master (Bow) is the damage bonus as the skill penalty would be cheaper to buy off by raising Bow. |
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01-27-2010, 11:13 AM | #25 |
Join Date: Feb 2009
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Re: Weapon Master for Guns
Even if your knocked down shooting back can still happen, its not a huge penalty
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01-27-2010, 11:23 AM | #26 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Weapon Master for Guns
I can not stress this enough. Imbuements add a lot of offensive capability to the gunfighter, and more importantly, a lot of utility (Stunning with Crippling/Stupefying blow, immobilizing with Binding Shot,...). They even allowed some of the Gun Fu stuns prior to Gun Fu (Bank shot/arcing shot/...). A gunslinger with Imbuements can hold his own to low level supers of the same point value.
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01-27-2010, 01:47 PM | #27 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Weapon Master for Guns
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01-27-2010, 02:13 PM | #28 |
Join Date: Jan 2006
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Re: Weapon Master for Guns
IMO, the reason you can't get a skill based damage bonus for guns is mechanical. You can certainly get more "oomph" from a melee weapon with good body mechanics. You can argue (with only a little 'stretching') that proper technique with bows allows for a better draw and more energetic arrows.
It is impossible to use guns skill to make a gun fire a bullet harder. (You can get better precision and targeting - but this is represented by targeting vulnerable spots in GURPS.) |
01-27-2010, 03:21 PM | #29 | |
Join Date: Oct 2009
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Re: Weapon Master for Guns
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Look at it as an auto-success on a hit location that's worth a teensy bit more damage than a full-on one. I know +1 or +2 a dice gets iffy, but for guns using just a flat +1 or +2 isn't so bad, is it? Or a +1 per dice or a +1 or +2 for handguns, +1 for longarms, etc. etc. like Gunslinger does for weapon Acc the bigger the weapon gets. Also if you're gonna argue against 'mechanical' for guns I don't see your case against bows; once that arrow's gone, it's gone, you can't influence it with subtle technique past that point. |
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01-27-2010, 03:32 PM | #30 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Weapon Master for Guns
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With a gun, this just ain't in it with modern firearms (you can overload a black powder pistol, but, um, BOOM! is a real possibility). You pull the trigger, you get a particular velocity with a given barrel and bullet. Therefore you get the same base damage. However, as I said upthread, the fact that you get Acc without Aim means you have (esp if you Brace) +2 to +4 with a handgun that can be used to offset (again, with no aim) penalties to the Vitals, Brain, or Areas That Bleed Alot if you use rules to that effect. This is pretty much the only way to leverage a gun into extra damage.
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Tags |
guns, new advantage, weapon master |
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