11-19-2019, 01:23 AM | #11 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Rules for Minions/Mooks
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11-19-2019, 07:16 AM | #12 | |||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Rules for Minions/Mooks
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However, a possible origin of the idea comes from the AD&D Dungeon Masters Guide. In the appendix on random monster encounters, you're given a table that tells you what monster level to use on a given dungeon level. Sometimes you'll find lower-level monsters in deeper dungeon levels (e.g., 2nd level monsters on the 4th dungeon level). When this happens, you'll generally increase the number of monsters to make up the difference. There are two given exceptions. The first is that encountered characters are increased in level. The second says the following: Quote:
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11-19-2019, 07:23 AM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Rules for Minions/Mooks
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Bill Stoddard I don't think we're in Oz any more. |
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11-19-2019, 07:55 AM | #14 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Rules for Minions/Mooks
I was responding to the claim that "boss + minions" was published somewhere in rules in the '70s, not that this counts as "mooks." This appeared in the DMG in 1979. This is emphatically not a mook rule.
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11-19-2019, 08:38 AM | #15 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Rules for Minions/Mooks
Okay, got it.
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Bill Stoddard I don't think we're in Oz any more. |
11-19-2019, 11:14 AM | #16 |
Join Date: Jun 2013
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Re: Rules for Minions/Mooks
I got into roleplaying late compared to much of the board, but I'd say my first encounter was with the Star Wars Revised Core Rulebook, a d20 book published in 2002, where mook-types didn't have Vitality Points but only Wound Points. VP were the ones that grew with the character to ridiculous heights (basically being DnD HP), while WP were stuck as equal to the character's Con score, regardless of level. With the damage output of most weapons in SWRCR, this typically worked out to mooks dropping in one hit. I think the term was more "non-heroic characters" rather than minions/mooks - the idea was they were characters who lacked the plot protection (VP) of important characters. I don't think d20 had explicit minion rules until 4e (where minions were enemies with normal stats for their level, but only 1 HP), but could be mistaken.
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