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Old 09-19-2018, 10:41 AM   #81
Armin
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Default Re: GCA and Dungeon Fantasy RPG

Sorry I haven't got the bug fixes in yet. Hopefully I'll have a chance to look at the file soonish.
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Old 09-19-2018, 03:57 PM   #82
Qoltar
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Default Re: GCA and Dungeon Fantasy RPG

Have 'Cat Folk' ever been added to the GCA update files?

I ask because the 2008 thin books called "Dungeon Fantasy" that were compatible with regular GURPS had Cat Folk as a race option for players.

- Ed C.
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Old 09-19-2018, 11:55 PM   #83
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Default Re: GCA and Dungeon Fantasy RPG

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Originally Posted by Qoltar View Post
Have 'Cat Folk' ever been added to the GCA update files?
Cat-Folk first appeared in Dungeon Fantasy 3 (along with most other racial templates). They have been included in GCA since the first release of the Dungeon Fantasy 3 data files sometime in 2008.
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Old 04-05-2019, 08:42 AM   #84
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Default Re: GCA and Dungeon Fantasy RPG

I think this is an issue for the equipment GDF but Weapon Master Damage Bonus is missing.
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Old 04-08-2019, 07:56 AM   #85
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Default Re: GCA and Dungeon Fantasy RPG

I've also noticed that a fair number of bardic spells don't get the bonus from Bardic Talent. I'll try to find time to come up with a list, but I'm kinda swamped right now.
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Old 06-07-2019, 03:00 PM   #86
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Quote:
Originally Posted by gudmo View Post
The Cleric doesn't get any bonus to his spells from his Power Investiture. This is missing from the advantage

+1 to "CO:~Clerical
Gudmo and others:

Here is a quick hack until we get a new version of the GDF file from Armin...

Change line number 782 in the standalone draft gdf file from:

Code:
		+1 to "CO:~Holy"),
change it to:

Code:
		+1 to "CO:~Clerical"),
Remember that is a hack and will be superceded by any new files that Armin puts out. But it fixed my cleric sheets. Just remember to resynchronize your advantages or delete and re-add your Power Investiture advantage on any affected cleric character sheets.
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Old 06-14-2019, 05:44 PM   #87
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Default Re: GCA and Dungeon Fantasy RPG

I just downloaded the Standalone file and apparently Energy Reserve only goes to 3. Tried with both Magical and Holy.
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Old 06-15-2019, 10:59 AM   #88
Armin
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Originally Posted by Žorkell View Post
I just downloaded the Standalone file and apparently Energy Reserve only goes to 3. Tried with both Magical and Holy.
Yeah, it looks like they're only allowed to go above 3 for a specific template, which is still marked as "TE:XXXXXXX" (except for Magical, which is "TE:Bard"), so that's clearly not right. Change that to the correct template for the correct version of Energy Reserve, and it should work I think.

I'll add that to the bug list.
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Old 08-12-2019, 01:27 PM   #89
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Default Re: GCA and Dungeon Fantasy RPG

Are there updated files available since the last round of bug reports?
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Old 08-12-2019, 02:49 PM   #90
Armin
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Originally Posted by MIB.6361 View Post
Are there updated files available since the last round of bug reports?
I am afraid not, no.

I have to shift my focus to work on these data files, and that takes time and effort that I simply haven't been willing to give it.
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