07-05-2019, 02:27 AM | #1 |
Join Date: May 2019
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TFT + Fate Starting Point
Player characters begin with Knowledge Points equal to their IQ and gain one whenever they raise their IQ. These may be spent on Spells and Talents in the usual “TFT” way, but they may also be spent on increasing any Fate Skill modifier by +1 up to your IQ-8. The Fate Skills are rolled for in the usual “Fate” way, and start at -1 (this means it takes 1 point to get to +0!). You should probably revise the Skills list that you will be using for your game (in order to remove such skills as Fight, Shoot, and Physique). The Skills list that I’ll be using in my games is as follows:
Last edited by Shoug; 07-05-2019 at 02:38 AM. |
07-05-2019, 10:53 AM | #2 |
Join Date: Dec 2018
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Re: TFT + Fate Starting Point
I read this post thinking I might learn some interesting house rules. However, I don't know the Fate system at all so it's completely opaque to me.
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07-05-2019, 11:04 AM | #3 | |
Join Date: May 2019
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Re: TFT + Fate Starting Point
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07-05-2019, 02:56 PM | #4 |
Join Date: May 2019
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Re: TFT + Fate Starting Point
Ok - so it's basically running both systems?
Can I ask: 1) How do you reconcile stats with skills like Physique and Acrobatics? They're like ST and DX kinda, I imagine? Do levels of skill there translate into an ST and DX stat somehow? Or the other way around? 2) How do you take damage? I really like the Consequences aspect (*ahem*) of Fate regarding damages - its much more interesting than just taking some numerical damage. Do you think you will use both somehow or settle on keeping one and losing the other? 3) What are you aiming at here with the word 'resources'?: I've also had some thoughts on joining the two systems, but I think my approach is way different! :) Last edited by MikMod; 07-05-2019 at 03:04 PM. Reason: add another point |
07-05-2019, 02:58 PM | #5 |
Join Date: May 2019
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Re: TFT + Fate Starting Point
Fate looks to me to be most excellent - and it is free. I just found out about it recently myself. Take a look - you may find a very interesting system of 'house rules'...
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07-05-2019, 10:13 PM | #6 | |
Join Date: May 2019
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Re: TFT + Fate Starting Point
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1) I recommend not using Athletics or Physique, because they're already modeled by ST in TFT. The key here is to look at what TFT really models, and not include any Skills which model those things. I made some exceptions in the case of skills like Notice and Investigation, because I feel like these things make sense to put into the hands of archetypally shrewd character types. Another problem with skills like Physique and Athletics is that getting them is tied to IQ, which produces an illogical reality. 2) This is a good question with a similar answer as my first answer. The way damage works in Fate can be abstractly explained as, "Each character has 1 HP. Whenever they would take damage, they can negate that damage by filling in Stress Boxes or accepting Consequences equaling the damage in total numerical value. If you lose your 1 HP, you will be 'Taken Out.'" The thing is, ST already models physical stress. However, the Consequences mechanic can still be used if you prefer low-lethality games (like me). The way they would work with TFT would be as one-time-use armor that only important characters have. You would be allowed to, at any time, take one of your Consequences in order to gain that much armor until the end of the turn, basically. This can be used in response to an enemy's damage roll. The point is, instead of passing out or dying, a character can make their character more complex in order to narrowly survive. 3) "Resources" is referring to any sort of resource that is tracked in OSR type games and not tracked in narrativist type games (like Fate). I'm talking about money and time, about risk. Talents such as Mathematics, Business Sense, and Woodsman. If the Talent RAW would help you in combat or help you mitigate risks to your resources, then you should use the text of that talent. I'm interested to hear about your ideas for a Fate/TFT hybrid? Would you do anything differently? Last edited by Shoug; 07-06-2019 at 03:24 AM. |
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07-05-2019, 11:44 PM | #7 |
Join Date: Nov 2010
Location: Arizona
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Re: TFT + Fate Starting Point
Fundamentally my epiphany was much like Shoug's -- that FATE allows me to model the non-combat aspects of adventuring (not including the purely physical skills) in a much more effective and intuitively understandable way than the TFT roll vs IQ system does. TFT does combat and most physical activities amazingly well (and intuitively too, I might add), but the non-physical things; dealing with NPCs, negotiating, investigating, etc., never really played as effectively as the physical things did in TFT -- they always seemed too...structured...to me.
On the other hand, FATE never handled the physical things as well, IMHO, as TFT easily does. Initially, I wanted to "merge" the systems too, but then, like Shoug, I realized that I really didn't need to do that at all. Why does one system have to model everything (and be considered a failure if it doesn't manage to do everything perfectly)? Instead, let each system manage the things it DOES do well, and don't worry about the interface so much -- your human users will do that translation for you, simply by roleplaying the actual events. All that FATE and TFT are is systems which mechanically define how many dice you roll to resolve actions, and there isn't a single reason in the world why the mechanics for two completely different types of events have to be resolved using the same mechanism. I understand this won't be everyone's cup of tea, and some will feel it's flat out heresy; but if we look at what's being simulated in the two games, I think you'll have to agree that each system simulates one part of it better than the other does, and if we accept that as true, then all else follows... |
07-06-2019, 03:19 AM | #8 | |
Join Date: May 2019
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Re: TFT + Fate Starting Point
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07-06-2019, 01:20 PM | #9 |
Join Date: Nov 2010
Location: Arizona
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Re: TFT + Fate Starting Point
I guess for me, the IQ part plays out in the magic system and in determining what "skills" you can learn and master, more than anything else. In effect, I think I'd use IQ to determine WHAT you know, but the FATE system to determine HOW you apply what you know (except for both magical and physical combat, of course). That's an oversimplification, but gets near to the heart of it. The disadvantage to doing it my way is that you are introducing another mechanism between IQ and actual results. The advantage of doing it my way is that you get more nuanced results. But ANY system that allows for those more nuanced results is a plus in my book. So yes, I understand why you did what you did there, Shoug. And don't disagree with it at all.
Last edited by JLV; 07-06-2019 at 01:23 PM. |
07-06-2019, 01:50 PM | #10 | |
Join Date: May 2019
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Re: TFT + Fate Starting Point
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Careful: A Careful action is when you pay close attention to detail and take your time to do the job right. Lining up a long-range arrow shot. Attentively standing watch. Disarming a bank’s alarm system.The purpose of these is to help define your character by how they do things rather than by what they do. If you were using approaches instead of skills, I'd say there'd be no important reason for you to detail any point of contact between the two systems at all. Fate Accelerated and TFT could really be played entirely simultaneously. |
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