09-16-2015, 07:11 AM | #201 | |
Join Date: Jun 2013
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Re: GURPS Thaumatology: Sorcery
30 minutes. I basically took No Smell (Sorc13) and replaced the afflicted Metatrait with Broom Flight.
Enhanced Move is +200% (thus [+20]) per level to the Affliction - you'd have to drop all of the Enhanced Dodge to squeeze a single extra level in. Quote:
That's what it was back in the Pyramid article where it was introduced, and that's still an option. The revised system, however, allows you to replace "Costs 1 FP" with "Requires Two of - Gestures (must be free to move), Magical Words (must be free to speak; ruins stealth), and Costs 1 FP." I prefer the new setup - it allows for more interesting options. |
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09-16-2015, 05:14 PM | #202 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: GURPS Thaumatology: Sorcery
Finally I see a room for a Diablo-like Sorcerer in Dungeon Fantasy, blasting his way to the gold.
Great job, PK! |
09-21-2015, 12:22 PM | #203 |
Join Date: Oct 2010
Location: earth....I think.
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Re: GURPS Thaumatology: Sorcery
How would you handle conjured equipment? like Conjure Sword or Shield or such. at first I thought to make it like a buff spell but what limitation can we put on it to only effect the caster? I thought about snatcher too but that falls into the same problem, what limitation can you put on it to limit what you can "snatch"?
I want to be able to conjure a sword of pure [insert element here]. If I build it as an innate attack then I end up having to spend 1 FP per attack, is I do it as an affliction then I can give it to anyone. |
09-21-2015, 02:45 PM | #204 | |
Join Date: Dec 2012
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Re: GURPS Thaumatology: Sorcery
Quote:
As for the limitation value of X...I dunno what that would be. Using Healing as an example it's +50% to be able to use healing on your self and others. Since Afflictions default to being usable on your self and others I would suggest that "Can only be cast on self" to be worth -50%. However, I feel like that makes Flaming Swords really cheap points wise. YMMV. |
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09-21-2015, 02:53 PM | #205 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Thaumatology: Sorcery
There's something to be said for "spend 1 fp to grant a metatrait for 1m", where the metatrait is "has natural attack X". This basically trades a lower fatigue cost for being slower -- normally you pay your fatigue and attack instantly, in this case you instead pay a fatigue and take a ready action, and then next turn you can attack.
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09-21-2015, 02:56 PM | #206 |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: GURPS Thaumatology: Sorcery
Hi. Was wandering how much limitation would it be on Sorcery Empowerment to have no access to hardcore improv? Regular improvisation is available but not hardcore.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
09-21-2015, 11:08 PM | #207 | |
Join Date: Oct 2008
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Re: GURPS Thaumatology: Sorcery
Quote:
That said, if you have both types of sorcerers(those who can and those who cannot) in game there would obviously have to be a cost difference. Technically in such case the ones getting an additional advantage over the base cost of the modular ability should cost more and those who do not would pay base cost. But the pricing is of course up to the GM. Though really if you were building the Sorcerous Empowerment with the modular abilities rules in powers you would pay 4 base+4/point and likely not double dip by taking -10% for magic, as the modular abilities the "subject to external interference" that the PM magic provides lowers the cost to 4 pt/level and the base list is worth 4 points for a long list in most settings. So you could see the about 15% of the cost as an UB to allow hardcore Improvisation. Technically the ability to hardcore improvise a spell is worth a of points as it is basically an extremely hard to use modular ability as alternate power. Thus either as a alternate ability or the primary ability with the Sorcerous Empowerment as alternate power. As the limitations are maybe -30% to -60% of 4 base(long list)+3 points/point(subject to interference and costly) for the whole cost of the Sorcerous Empowerment. The modifiers being for things like the one use with reload and the penalty to the roll. So really if you see the Sorcerous Empowerment as being a 4+4/point and find high enough modifiers to bring the total cost close to -80% then this is almost in line with being the rest of the cost. But by first though it is closer to only about -50% and thus would be a primary ability with Sorcerous Empowerment as alternate. But in the basic Sorcery the thing is hand waved away. Likely with a thought similar to "The requirement to take the fairly useless low point modular ability and the ability to hardcore improvise roughly cancel each other out as costs" |
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09-22-2015, 12:13 AM | #208 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Thaumatology: Sorcery
Quote:
Quote:
Don't think of this as having to make a universal ruling about power features and their value -- just look at the specific situation of Sorcerous Empowerment losing one of its inherent abilities.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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09-22-2015, 12:18 AM | #209 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Thaumatology: Sorcery
Quote:
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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09-22-2015, 01:45 AM | #210 | |
Join Date: Oct 2008
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Re: GURPS Thaumatology: Sorcery
Quote:
Though I did also offer an alternate explanation where the base modular ability would cost less and the rest be UB to allow hardcore improvisation. (And because I need to write long or people tend to complain that I am not giving the full picture, I also offered a third option) |
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Tags |
cancellation, powers, thaumatology |
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