05-07-2019, 01:27 PM | #61 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: TFT Helper - beta test of app
My suggestion is to lift the effect at the end of the turn the player's next action occurs in. This way we don't reopen when exactly a dodge happens, etc.
Other edge cases would be things like agile archer recovering his second shot for that turn after taking the penalty on his first shot and so on.
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-HJC |
05-07-2019, 08:21 PM | #62 |
Join Date: Aug 2004
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Re: TFT Helper - beta test of app
Can anyone link to SJ's comments in the other thread?
I was taking "next action" to mean "next die roll", but I suppose if the character's next action did not require a die roll the penalty would go away without having any effect. |
05-08-2019, 01:32 AM | #63 |
Join Date: Mar 2018
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Re: TFT Helper - beta test of app
Try this thread maybe
http://forums.sjgames.com/showthread.php?t=158586 |
05-10-2019, 12:26 PM | #64 |
Join Date: Aug 2004
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Re: TFT Helper - beta test of app
I have been working feverishly on the third beta version, but it won't be released this morning as I hoped because I *really* value your time. Your comments have been *extremely* helpful. If I release a version with known, visible issues you'll spend your time on those, which I know about. I need you to find the stuff I can't find, so I don't want to waste your precious testing time poking at stuff I already see. Wearing out your beta testers is bad!
The combat sequencing is re-written and largely tested. It's actually more fun this way, though I want to refine some of the messaging (eg the log should show that you renewed spells, etc). I have definitely learned that a wizard going up against a fighter better not blow their first couple of spell rolls. It's hard to test whether Dazzle correctly affects a summoned wolf while you're getting hammered with a morning star. I am still having a little trouble with formatting on tablets. I'll be working on that today and tomorrow, and hopefully get the next beta approved by Apple on Monday (Android testers will see it immediately). The good news is there will be some new goodies. I don't want to let the cats out of the bag at this point, but there should be a couple new things to see. Meanwhile, let me know how you're doing in the adventure. Don't post spoilers! During the adventure the upper right corner shows a number in a blue box. That is the location number. You can report how far you got, and especially if you got out. But if you spot an issue with a particular trap or opponent message me directly. Otherwise when we release people will be perusing this thread for cheats! Anyway, thanks for your efforts and your patience, wish me luck and look for a new version Monday. |
05-10-2019, 02:56 PM | #65 |
Join Date: Aug 2018
Location: Glendale, Calif. near L.A.
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Re: TFT Helper - beta test of app
When I try to download the TFT Helper app foe iOS, I get an icon on my phone, but it doesn’t display download.
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05-10-2019, 04:24 PM | #66 |
Join Date: Aug 2004
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Re: TFT Helper - beta test of app
The existing beta version should still download and run. It's probably more useful to wait for the new one, but this shouldn't be happening which means the new one might have the same issue. Do you have Test Flight installed? You might try deleting the app and installing it again.
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05-11-2019, 03:03 AM | #67 | |
Join Date: Aug 2007
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Re: TFT Helper - beta test of app
Quote:
Because original Melee (c.f. Reactions to injury) said "A figure which takes 5 or more hits in one turn has its DX adjusted -2 for the NEXT turn (only)," we always played it that a low-DX figure often got -2 DX after the higher DX attack caused 5 or more hits, as well as -2 for the next turn. It wouldn't make sense to say the penalty didn't apply THIS turn (i.e., the turn where the figure was attacked before his action came), since an injury had an affect immediately. Anyway, it's how I coded the unit test in my melee simulator. If this is a new rule, then it surely makes combat less deadly. Rules (like software) need concrete scenarios (use-cases) to add clarification. The tests in software portray expected behavior concretely (and expose ambiguities in the requirements or the implementation of the requirements). A test can be "wrong" because the requirements weren't clear, or because the test was coded wrong. I'd almost argue that rules need to be demonstrated by a set of scenarios to illustrate their scope, kind of like the examples of Flavius and Wulf (which are very incomplete examples). Several things prevent that from happening:
Bon courage to Andrew! |
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05-11-2019, 04:24 AM | #68 |
Join Date: Mar 2018
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Re: TFT Helper - beta test of app
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05-11-2019, 04:16 PM | #69 |
Join Date: Dec 2017
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Re: TFT Helper - beta test of app
I registered for the iOS beta a couple weeks ago, but never received an invite. Is that just a decision to keep the testing group size small, or an oversight on your end? Let me know--I'm eager to test it out :)
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05-11-2019, 10:02 PM | #70 |
Join Date: Aug 2004
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Re: TFT Helper - beta test of app
I haven't uploaded the latest iOS applications because I want folks to wait for the new version. You'll get an invite and have access Monday, if everything goes well. I didn't want to waste your testing time when I had plenty to work on. Your testing time will be much better spent on the new version. Thanks for your patience!
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