02-07-2017, 07:15 AM | #1 |
Join Date: Feb 2009
Location: Madrid, Spain
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Morph: Turning into a Ring and similar, small inanimate objects...
Hello there:
I'm designing a shapeshifting power based on the core advantage Morph, with the following features: 1- User can only turn herself, not other people (Morph advantage) 2- User can only turn into inanimate objects (Unliving Forms Only, 0%, Powers, pg. 75) 3- Improvised Forms (+100%, Powers, pg.75) 4- Flawed (-10%, Powers, pg.75). This represents how rings-that-are-characters look slightly odd... 5- User can turn into anything smaller than a Human sized-being (SM 0) 6- User keeps his IQ. ST, DX and HT become the corresponding values for an inanimate object of an appropiate size and material. 7- User loses most Senses, becomes a Portable object (Legless with the Portable limitation), and gains most benefits of being inanimate (No need to Breathe, etc...) My question is: Do I need to add the Shrinking advantage? Or is it enough to create 'racial templates' for inanimate objects taking into account negative SM, etc... I don't want characters with this power to be able to become smaller at whim. They can only become small objects, not small humanoids. |
02-07-2017, 07:33 AM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Morph: Turning into a Ring and similar, small inanimate objects...
I don't think you need Shrinking. In fact, not taking Retains Mass seems to imply freedom of changing size.
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02-07-2017, 10:58 AM | #3 |
Join Date: Jun 2006
Location: On the road again...
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Re: Morph: Turning into a Ring and similar, small inanimate objects...
I would say that just making it a "racial" package with a negative SM is viable. You may want a superscience explanation (link to a sidereal aspect of our universe where mass is virtual rather than actual, etc.), but that's already covered by Shapeshifting without "Retains Mass/Size".
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