05-01-2019, 12:10 PM | #11 |
Join Date: Sep 2005
Location: Arizona
|
Re: Kraken MA
The lack of detail is one of the wonder things about some beasties. You get to customize it to your world.
Giving the Kraken a move of 2-4 means it isn't stuck in one place, thus a cunning predator could move just far enough to ambush the party that is now looking for it at the old ambush site. In one world the Kraken might be susceptible to electricity so if a lightning bolt only misses by 2 the Kraken is still affected. In another world Krakens are susceptible to fire, same basic effect, but boiling the kraken in the super heated water. You could armor your Kraken or make it's body really big so there is something more than tentacles to attack. If the Kraken can't move them you might get a +4 on all attacks against the body. If the Kraken can color shift like many octopi, then it might be -1 or -2 dice to see it before the ambush. Or it could be brightly colored giving a bonus to see it. "Oi! There be one o' them day-glow Kraken, keep an eye out for the other un hidin' nearby."
__________________
So you've got the tiger by the tail. Now what? |
05-01-2019, 12:31 PM | #12 |
Join Date: Aug 2004
Location: Pacheco, California
|
Re: Kraken MA
Problem with giving Kraken both a HTH attack (how else does it eat fish?) and a MA greater than one is that it does away with the SJ timer. The new tactic is to just drag the victim into the water and then charge attack for the kill the next turn.
It must be that not only does it take a long time for you to get to it but also that it needs a long time for it to get to you. Remove that factor and drowning isn't a problem at all.
__________________
-HJC |
05-01-2019, 01:27 PM | #13 |
Join Date: Feb 2008
Location: Dayton, Ohio
|
Re: Kraken MA
Whew! That sure is a load off my mind — I'd be really disappointed if I drowned before the Kraken finished chewing me up and swallowing me. I hate it when that happens.
|
05-01-2019, 02:47 PM | #14 | |
Join Date: Nov 2010
Location: Arizona
|
Re: Kraken MA
Quote:
|
|
|
|