05-19-2018, 04:31 PM | #1 |
Join Date: Feb 2010
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Cost of sea passage at TL1/2
I'm trying to work out it should cost characters to either hire a boat to take them somewhere, or get some space on a ship that is going to their destination. The context is a game set in Heroic age Greece (mycenaean, pre-Trojan war), with a fair amount of island hopping.
I couldn't find any reliable figures anywhere, so I created some out of job wage figures. Chartering a small vessel (something with maybe 3 crew, enough to fit a couple of passengers, sails & oars) for a 1 day trip, including food costs: $50 per person one way ($80 if the ship is returning to its point of origin without the passengers) Booking passage on a merchant ship for a 2 day passage, assuming the ship is planning to go there anyway: $30 per person Do these figures seem at all reasonable? |
05-19-2018, 05:00 PM | #2 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Cost of sea passage at TL1/2
There was no currency at that time so the only way would be to offer something in barter. You'd need to find out what the ship's owner needs and get it for him. Trade in metals and other precious commodities was directly controlled by the ruler so in order to have access to those products you'd need some sort of personal relationship with the ruling family. But if you had that kind of access you could simply requisition a ship to go wherever you wanted.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 05-19-2018 at 05:09 PM. |
05-19-2018, 05:29 PM | #3 |
Join Date: Jun 2006
Location: On the road again...
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Re: Cost of sea passage at TL1/2
I would probably go with the "will work for passage", by offering to work one of the oars in exchange for passage.
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05-19-2018, 06:28 PM | #4 | |
Join Date: Feb 2010
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Re: Cost of sea passage at TL1/2
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05-19-2018, 07:09 PM | #5 |
Join Date: Feb 2016
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Re: Cost of sea passage at TL1/2
The Egyptian use of currency predates 3000 BC, so the Myceneans would have known and used currency because they traded with the Egyptians, though the currency was units of gold and silver rather than coins. As for the cost of sea travel, I would say that ship travel would cost twice as much as a hotel of the same Status (since a ship is a traveling hotel). Since ships were small, they required crew that were generalists, so you would probably need a couple of skills to work for your passage.
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05-19-2018, 07:23 PM | #6 |
Join Date: Jun 2006
Location: On the road again...
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Re: Cost of sea passage at TL1/2
"Ship" in those days was commonly a galley. Even if he doesn't have Crewman (Oarsman) at the start of the passage, he'll likely have it by the end of the trip. If he's done this kind of travel in the past, that's good reason to put a point in.
You don't need a ton of GURPS skills to be an oarsman on such a galley. In a lot of ways, Crewman is like Soldier; it can be used as "just enough to do the job".
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
05-19-2018, 08:52 PM | #7 |
Join Date: Jul 2006
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Re: Cost of sea passage at TL1/2
If one reads the Mesopotamian cuneiform tablets, most are commercial, many discuss tariffs and taxes, and how to avoid them. They had the functional equivalent of currency.
Galleys are specially constructed warships. Merchant ships bear no resemblance. Merchant ships did not have oarsmen, and could never have afforded them. |
05-19-2018, 10:49 PM | #8 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Cost of sea passage at TL1/2
Actually, Harry Turtledove has a four-volume series (originally credited to H.N. Turteltaub) about the voyages of a Greek merchant galley some decades after the death of Alexander. And you can find information on this in Casson's book on ancient Mediterranean seafaring. It's true that you wouldn't use this for bulk cargo; you needed a bigger margin of profit, on commodities that benefited from fast shipping, or from your being able to travel quickly to take advantage of market information.
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05-20-2018, 02:47 AM | #9 |
Join Date: Feb 2010
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Re: Cost of sea passage at TL1/2
'currency' in the form of weights of precious metals, or other things that had a fixed value, fits my reading. It also seems that some places had a form of representative money - tokens that would let you withdraw a set amount of grain from the city storehouses.
The idea of fast galleys for perishable goods (food? Live animals?) is quite interesting. |
05-20-2018, 03:16 AM | #10 | ||
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Cost of sea passage at TL1/2
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Barter is the direct exchange of goods. Currency acts as a medium of exchange - an intermediary between the exchange of goods.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 05-20-2018 at 04:04 AM. |
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