05-18-2018, 05:14 PM | #11 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: GURPS Magic: Artillery Spells
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05-18-2018, 05:21 PM | #12 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: GURPS Magic: Artillery Spells
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05-18-2018, 10:06 PM | #13 | |
Join Date: Dec 2012
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Re: GURPS Magic: Artillery Spells
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(K-rations weren't terrible, exactly (or so I've heard, not having eaten any), but they weren't good, and they weren't designed for long-term consumption, which is what they were used for - they were meant to be an emergency meal for a few days at a time, not months straight.)
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05-19-2018, 07:33 AM | #14 | |
Join Date: Aug 2007
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Re: GURPS Magic: Artillery Spells
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Why would anyone put uncooked oat flour into something that was supposed to be a non-melting chocolate-like bar? Crazy "nutritionists" go back a long way before the modern age. See the movie "The Road to Wellville" for examples. If anyone has heard that "D-rations weren't that bad" the original WWII formula was redone in 1958 and this removed the oat flour and generally improved taste. However, it still not only didn't melt in jungle heat but was stil very difficult to chew.
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Fred Brackin |
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05-19-2018, 08:27 AM | #15 | |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Magic: Artillery Spells
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The current generation of MREs used in the military are actually fairly edible, but I still wouldn't want to live on a steady diet of them for more than a few days.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-19-2018, 11:07 AM | #16 |
Join Date: Jan 2017
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Re: GURPS Magic: Artillery Spells
Well stuff like that is primary made to last a long time, not for pleasing taste. I mean some hardtack made for the Civil War is still edible.
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05-19-2018, 11:17 AM | #17 | |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: GURPS Magic: Artillery Spells
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05-19-2018, 11:36 AM | #18 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: GURPS Magic: Artillery Spells
Assuming I'm counting right, there are six spells that require only Magery 3, two that only need Magery 1, and two that require Magery 5.
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05-19-2018, 12:18 PM | #19 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: GURPS Magic: Artillery Spells
As Diomedes says, it's not universal, but it's pretty consistent to require Magery 4, yes. The book explains this, suggesting that artillery-type spells are typically confined to "archmage" level casters, but offers suggestions for reducing the Magery prerequisite if you want to make them more widely available.
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05-19-2018, 03:46 PM | #20 |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: GURPS Magic: Artillery Spells
Thank you.
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