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Old 06-17-2017, 03:11 AM   #16
RogerBW
 
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Join Date: Sep 2008
Location: near London, UK
Default Re: New Technique of the Week: an ongoing thread

Quote:
Originally Posted by johndallman View Post
Autopsy (Surgery). Hard, default Surgery, cannot exceed Surgery+4. This allows you to buy up skill in the dissection part of an autopsy, which is fairly standardised.
It certainly feels like a technique rather than a specialty (whereas e.g. neurosurgery, working only on a specific sort of tissue, would be a specialty).

While I like complementary skills, I wonder whether one might want a mechanic more like Environment Suit: the Surgery (Autopsy) could act as a cap to the other investigative skills. (It would be possible for investigator A to do the cutting, and investigator B to draw the conclusions based on A's skill cap, of course.)

One might even extend the Complementary Skill mechanic: you have Autopsy-13, you pass, so your functional Autopsy level on this specific body is at +1 for 14, and that's what caps the investigative skills.
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