Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Old 11-25-2011, 09:58 AM   #21
mhd's Avatar
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
Default Re: How does a Jet work ?

Originally Posted by Bruno View Post
That was the whole idea - but I'm getting told I should be Aiming (to get the accuracy bonus) and buying extra accuracy - but that isn't cheaper at all, it requires you to take an Aim action every turn - that's very expensive as it effectively halves damage output :/
Probably comes from my background, as I always assume less powerful wizards who wouldn't be slinging around that much stuff anyway, so given the usual fatigue cost they wouldn't be blasting left and right anyway (just like a lot of D&D wizards don't have that many Lightning Bolts prepared, too). Takes Extra Time is not uncommon in my Magic as Powers spell design.

Then again, "evokers" in high powered campaigns might as well have "Spellslinger".

(I'd still like a reference about the target point of lines, as that in turn confuses me a bit. End point? Any point?)
mhd is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 10:57 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.