01-20-2019, 01:41 PM | #81 |
Join Date: Dec 2017
|
Re: New use for XP - Heroic Exploits
Another existing sub-system that might be co-opted is the superpowers supplement contained in the TFT Companion
|
01-20-2019, 01:41 PM | #82 | |
Join Date: May 2015
|
Re: New use for XP - Heroic Exploits
Quote:
For the "per day" limits, it may matter how those work, exactly. i.e. if it is "twice per day", does that mean it has a 12-hour cooldown after use, or does it mean I can start a difficult combat a few turns before midnight, use it twice, then after midnight use it twice more, then perhaps run away and come back to attack two nights later just before midnight again, to be able to use my power 4 times per combat rather than once? |
|
01-20-2019, 01:53 PM | #83 | |
Join Date: May 2015
|
Re: New use for XP - Heroic Exploits
Quote:
The secondary effect seems oddly unresistable in any way. You might also need rules for how many paralyzed evil things a figure can auto-kill per turn. I notice this Portfolio of powers has the aspect I dislike for the new ITL Staff spells, which is that they combine very desirable powers of multiple types into one expensive choice. That is, if you want to be a great healer, you want to get as much of this Portfolio as possible, which ALSO means getting super smite/burst powers, which means there's no way to just get one or the other. That may make complete sense for your campaign setting - I'm just mentioning it to point out the entanglement. |
|
01-20-2019, 02:02 PM | #84 | |
Join Date: May 2015
|
Re: New use for XP - Heroic Exploits
Quote:
If/when any PCs have this available for them to benefit from, I would tend to expect players to place a high value on having this ability available, and to avoid danger if they can when it is in cooldown. The 24-hour grace period and no revival side-effects make it more valuable than having a re-usable Revival potion around. Note that the normal TFT balance value of a Revival potion is a list price of $65,000, rarity, fragility, one-time use, uncertain success (a ST roll, and the chance the potion is bad), and making the potion is a 20-week process with expensive ingredients and has many chances for failure and lab explosions. So making it a "you can reliably revive someone with no side effects once per month" is massive - I would expect rulers and other powerful people to be VERY motivated to "secure" the services of people with this power. |
|
01-20-2019, 02:07 PM | #85 | ||
Join Date: May 2015
|
Re: New use for XP - Heroic Exploits
This version limits the revival part, which I think is probably good except for GMs who want some no-consequence death available.
Quote:
Quote:
|
||
01-20-2019, 02:19 PM | #86 | |
Join Date: May 2015
|
Re: New use for XP - Heroic Exploits
This revised version of Radiant Burst:
Quote:
i.e. It sounds like you can have up to 18 allies huddle around you, and they all get +4 or +5 DX next turn? (Or 18 apprentices and/or wizards all recover 4-5 fatigue each. Not as obvious how good that is, but if you have that many apprentices, it could mean a couple more castings of powerful spells such as Summon Demon or Revival per day.) Maybe have it only give +2 DX? Again though, I think for general use, I'd probably prefer to have a healer portfolio which just does healing and beneficial life energy tasks, and then a different portfolio which is about smiting and banishing "evil/death/whatever" foes (which might be religion/theology dependent). |
|
01-20-2019, 02:23 PM | #87 | |
Join Date: May 2015
|
Re: New use for XP - Heroic Exploits
Quote:
|
|
01-20-2019, 02:58 PM | #88 |
Join Date: Sep 2018
Location: North Texas
|
Re: New use for XP - Heroic Exploits
"Be careful what you wish for."
;) I've been desperate for more feedback for awhile and now I've got more than I can handle. Thanks guys!
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
01-20-2019, 03:13 PM | #89 | |
Join Date: Sep 2018
Location: North Texas
|
Re: New use for XP - Heroic Exploits
Quote:
The lowered ST cost to 'charge' the staff and the restrictions on where that ST can come from are both intended to reinforce the special-ness of the bond between wizard and staff. The arcane foci that I intended is essentially an extension of the wizard's soul or personal essense so pulling ST from another source via Aid would not be usable for the purpose of recharging the device.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
|
01-20-2019, 03:26 PM | #90 | |
Join Date: Aug 2004
Location: Pacheco, California
|
Re: New use for XP - Heroic Exploits
Quote:
So if the wizard spends all 16 waking hours focused on his focus he recovers 16 mana and doesn't contribute the 25 points of fatigue he could normally provide for enchantments.
__________________
-HJC |
|
|
|