11-17-2015, 02:01 PM | #1 |
Join Date: Jan 2012
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[Spaceships] Two-handed Mecha Weapons
Pretty straightforward-how would one go about making a weapon for a mecha, constructed with the Spaceships system, that requires two mecha hands to wield?
To my understanding, a Robot Arm system can hold one handheld major battery (or some combination of weapons in a smaller battery, that are fused together as part of the same mount). And I think there's something on Oversized weapons, which take 3 system slots (three hands?) to carry a Spinal Battery. So what does a 2 system slot/two handed weapon count as? The goal in this case is a large squad-support conventional gun, used for long-range precision work with the mecha carrying it. This, to be more specific. |
11-17-2015, 02:39 PM | #2 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Spaceships] Two-handed Mecha Weapons
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11-18-2015, 09:39 AM | #3 |
Join Date: Jun 2013
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Re: [Spaceships] Two-handed Mecha Weapons
It should be possible to expand the table to cover in-between cases. I did something similar for designing my own take on Star Wars style blasters. Here's a modified version of that progression:
Code:
Output dDam 100 kJ 1d 150 kJ 1d+1 200 kJ 1d+1 300 kJ 1d+2 500 kJ 1d+2 700 kJ 2d-1 1 MJ 2d 1.5 MJ 2d+1 2 MJ 2d+2 3 MJ 3d 5 MJ 3d+2 7 MJ 4d+1 10 MJ 5d 15 MJ 5d+2 20 MJ 6d+1 30 MJ 7d 50 MJ 8d 70 MJ 9d 100 MJ 10d 150 MJ 11d+2 200 MJ 13d+1 300 MJ 15d 500 MJ 16d+2 700 MJ 18d+1 1 GJ 20d This is only dDam1. For dDam2, just multiply output by 10 to determine damage. |
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mecha, spaceships |
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