05-11-2011, 09:54 PM | #1 |
Join Date: Sep 2004
Location: Chicago
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[MH2] Acrobatic Guard
This rule seems to have been written with a single-attack opponent in mind. If the attacker has multiple attacks does the AG count against all of the attacks or just the first one?
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05-11-2011, 11:59 PM | #2 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH2] Acrobatic Guard
If you win, that one foe has a penalty on all rolls to attack you on his next turn. It's a "versus one foe" move, not a "versus one attack" one.
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05-12-2011, 09:48 AM | #3 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: [MH2] Acrobatic Guard
It comes from Action 2, which itself borrowed from Dungeon Fantasy 2, which was inspired by Martial Arts. Rules-wise, it's nothing more than a defensive feint using the Acrobatics skill. See Defensive Feints and Feints Using Non-Combat Skills on p. 101 of Martial Arts.
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05-12-2011, 10:23 AM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: [MH2] Acrobatic Guard
I thought I recognized it :) It's a fun idea.
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05-12-2011, 12:19 PM | #5 | |
Join Date: Sep 2004
Location: Chicago
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Re: [MH2] Acrobatic Guard
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05-12-2011, 07:44 PM | #6 |
Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
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Re: [MH2] Acrobatic Guard
When I read the title of the thread, I thought it meant that the mook standing watch over the palace gate you want to sneak through has mad wire-fu skills.
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10-10-2017, 06:36 PM | #7 | |||
Join Date: Jun 2013
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Re: [MH2] Acrobatic Guard
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acrobatic guard, mh2, monster hunters, rev. pee kitty |
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