09-10-2017, 05:43 PM | #11 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Altered time rate /Great Haste question.
ATR should be awesome, its worth 100 points!
I would not allow the wait manoeuvre tactic to work unless some special circumstances were involved. For example they had seen the ATR fighter use that method of fighting in a previous combat and made a successful tactics roll and had combat reflexes. Or if they had not met before, the character doing the wait manoeuvre had ETS. No way I would allow standard mooks to use a tactic like that.
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The stick you just can't throw away. |
09-10-2017, 05:53 PM | #12 | ||
Join Date: Nov 2012
Location: Australia WA
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Re: Altered time rate /Great Haste question.
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The meta of it is much more obvious to us the players than it would be to someone fighting them, with only seconds to come up with anything on the spot under pressure. |
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09-10-2017, 09:53 PM | #14 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Altered time rate /Great Haste question.
I was only talking about ATR, a 100 point advantage should not be so easy to invalidate. In my opinion great haste should be handled differently since the point cost is so much less. Maybe the in game justification for the difference is that being hasted is not your natural state (unlike ATR) and it is much easier to anticipate with the wait manoeuvre.
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The stick you just can't throw away. |
09-11-2017, 12:15 AM | #15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Altered time rate /Great Haste question.
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09-11-2017, 01:10 AM | #16 |
Join Date: Oct 2008
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Re: Altered time rate /Great Haste question.
I have found the way normal ATR works bit annoying with that all out attack-normal attack pattern so in my house rules I use individual initiative and ATR 1 gives an extra action at half the initiative number, ATR 2 gives at 2/3 and 1/3 and so on, that gives more the feel of acting faster.
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09-11-2017, 01:48 AM | #17 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Altered time rate /Great Haste question.
Remember, if your AoD is Dodge, then you can run your entire move with AoA moving half and AoD moving half. You look like a flurry of energy running at normal speed. Honestly only the first level of ATR is fantastic. Every level after is merely great.
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EDIT: Magic is stronger on all fronts. Great Haste is basically "Afflict: ATR" and should function the same other than how the spell dictates (something about losing FP?). |
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09-11-2017, 02:17 AM | #18 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Altered time rate /Great Haste question.
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09-11-2017, 08:39 AM | #19 | |
Join Date: Mar 2014
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Re: Altered time rate /Great Haste question.
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A better answer would be that a speedster should also buy better defenses to represent the fact that he is hard to hit. Last edited by Andreas; 09-11-2017 at 08:43 AM. |
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09-11-2017, 08:46 AM | #20 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Altered time rate /Great Haste question.
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Tags |
all out attack, altered time rate, great haste |
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