09-19-2016, 12:18 AM | #31 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DF] Beyond the Dungeon
Why cant GURPS handle it?
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09-19-2016, 01:59 AM | #32 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: [DF] Beyond the Dungeon
SJG can't do a GURPS supplement/article converting Ravenloft material.
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09-19-2016, 02:57 AM | #33 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] Beyond the Dungeon
Exactly. My post was unclear on what GURPS couldn't dol
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09-19-2016, 04:06 AM | #34 |
Join Date: Mar 2013
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Re: [DF] Beyond the Dungeon
Wasn't there a licensed GURPS book for a D&D world at some point?
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09-19-2016, 05:22 AM | #35 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Beyond the Dungeon
Quote:
Also when you mention realism, it seems to me that it has to do more with extremely down-to-earth matters hardly having something to do with fantasy and adventure (like picking a jury). It's not that you can't find them interesting for placing them in your game, however. On the other hand, escapism isn't in contrast with high-concept themes. Escapism has a lot to do with anagogy, and most often that would be via high-fantasy. Now, there are two kinds of escapism as well. Quote:
In the aforementioned game, there are many mentions and encouragements for that kind of campaigns.
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09-19-2016, 05:51 AM | #36 | ||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Beyond the Dungeon
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09-19-2016, 06:09 AM | #37 | |||
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Beyond the Dungeon
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And mentioning The Castle Guide, I am talking about the GURPS Dungeon fantasy frame, or DFPBG as well, not about the standard GURPS frame.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 09-19-2016 at 02:44 PM. |
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09-19-2016, 06:26 AM | #38 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] Beyond the Dungeon
Quote:
I mean, why do you have to stick with what Kromm officially acknowledges? It's not like the MIBs are going to break down your door and... wait, what is that knocking sound?
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09-19-2016, 06:31 AM | #39 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Beyond the Dungeon
Hi Anders,
Even if that attitude isn't very inviting, even contrary to approaches of the kind "use your own criterion", of course one can do as he pleases and I'm not going to deny that the Dungeon Fantasy material is used for running normal fantasy campaigns.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
09-19-2016, 06:47 AM | #40 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] Beyond the Dungeon
Look, I remember the first edition of the Swedish RPG DoD, from 1982. It had four professions - Warrior, Thief, Learned Man and Wizard. Playing anything other than Human was considered advanced rules. There were no rules for social interaction, or for doing just about anything other than fight and cast spells. Believe me when I say that it was more restricted than DFRPG in almost any way, shape and form. And people played High Fantasy with it. Don't underestimate peoples' ability to invent rules on the fly.
And remember, when you are used to DFRPG, you can easily transfer to GURPS. Or you can convert something like Social Engineering to DFRPG. I think people like to do a bit of work themselves.
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Tags |
dungeon fantasy, fantasy |
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