03-18-2017, 07:33 AM | #1 |
Join Date: Nov 2005
Location: Midwest, USA
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Bank Accounts and Storage Lockers in Dungeon Fantasy
Rules as written and canonically speaking, in Dungeon Fantasy, when a player character's treasure horde becomes too large to fit in his or her backpack, does town offer a bank account or storage locker?
I ask because while $150 is the cost of living is for settled Status 0 characters ($150 * 4 weeks = $600), settled characters are allowed to use just 20% of starting wealth for equipment, while only "wanderers" may use 100% as DF PCs do (Adventurers, p. 23). See "Starting Wealth," p. B26, and "Cost of Living," p. B265. I used my PDF reader to search for "bank," "house," and "home" in Adventurers and Dungeons, but found no answer. Note that I'm not asking if the rules should or should not include such a thing. I'm only asking if there is ink-on-page in that regard. Pyramids included. Quotes and page references appreciated. Thanks!
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
03-18-2017, 08:38 AM | #2 | |
Join Date: Jun 2013
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Re: Bank Accounts and Storage Lockers in Dungeon Fantasy
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As for the actual question, while such a thing could make some sense, I don't think it's ever shown up in any DF canon. Do note you need to be quite wealthy before gold coins start significantly weighing you down (particularly considering things like the Bottomless Purse and other Hideaway-enchanted items) - gold is worth $20,000/lb. If that becomes a serious issue, replacing gold with uncut 1 carat diamonds - at a rate of $200 per diamond - of which you can carry 2488 per pound, or $497,600/lb (and if that's not enough, get larger diamonds - gems are worth more per unit weight the larger the individual gem is). Of course, in a setting where you can't haul a 1 ton slab of copper into town and exchange it for a quarter-pound bag of diamonds, a bank (and letters of credit, which you can find in Dungeon Fantasy Treasures 1: Glittering Prizes) would be an excellent idea. |
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03-18-2017, 12:06 PM | #3 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Bank Accounts and Storage Lockers in Dungeon Fantasy
I'm pretty sure the default assumption is something along the lines of "Town is where they keep all their stuff" and it's not worried about.
After all, as long as the PC don't start nothing, nothing bad happens to them in Town. |
03-18-2017, 12:10 PM | #4 | |||
Join Date: Nov 2005
Location: Midwest, USA
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Re: Bank Accounts and Storage Lockers in Dungeon Fantasy
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Dungeon Fantasy 10: Taverns might discusses it in detail, but I've little desire to read that supplement fully. Right now, town is basically just a Boolean condition. Quote:
I'm starting to believe that. I even browsed Taverns, and found only a little precedence for a home ruling on page 5, if I even decide banks and storage lockers are necessary in our game. Quote:
However, while losing those coins on the return trip was an issue, losing coins in general is as well. For example, the players had to return for all their quick-release backpacks left on the floor before they were destroyed by a time-limiting trap mechanism, and one of the dangers was falling into a moat of irradient sludge (lava, basically). Losing cash and possessions is a very real possibility while dungeon delving! A bank for money is only half the issue. There is also the issue of storage for loot, even containers. For example, there was also a gilded (+20 CF) large stone box from Treasures, p. 20, that weighed 220 lbs and was worth $20,000. Of course, that was meant to be sold, but its an example of large, heavy treasure that the PC's won't always want to pawn. Again, I'm not seeking to justify my question, nor am I saying I want such rules; I'm only explaining why I'm asking. There are a lot of Dungeon Fantasy books and Pyramid articles out there, so there may be rules of which I'm just not aware.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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03-18-2017, 12:34 PM | #5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Bank Accounts and Storage Lockers in Dungeon Fantasy
Well the various "Own only what you can carry" vows only are worth points if the alternative is an option. I let characters store stuff in town, and town is generally safe.
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03-18-2017, 01:24 PM | #6 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Bank Accounts and Storage Lockers in Dungeon Fantasy
Storage of items that aren't cursed, hunted, illegal, requiring maintenance, or exceptionally large should be a pretty trivial favor for anyone with Claim to Hospitality, Guild Rank, or an established relationship with a vendor. Otherwise, I would play it as a service provided for a small fee (or a large fee, for items with complications).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-18-2017, 09:45 PM | #7 | ||||
Join Date: Jun 2013
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Re: Bank Accounts and Storage Lockers in Dungeon Fantasy
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Of course, a particularly well-equipped delver may well have gear for many different occasions, making carrying only some of it make a good deal of sense - you don't need fireproof armor when delving an ice-themed dungeon. Additionally: Quote:
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03-18-2017, 10:40 PM | #8 | |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Bank Accounts and Storage Lockers in Dungeon Fantasy
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Okay, I'm not missing any rules then. Thanks, all!
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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Tags |
bank, bank account, dungeon fantasy, storage, storage locker |
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