Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-08-2011, 11:06 PM   #11
teviet
 
Join Date: May 2005
Default Re: First GURPS Mage

I only remember one combat mage I played; she got a lot of mileage out of Invisibility, Hush (on herself), and Shocking Touch. (She had plenty of magery and had bumped Shocking Touch to the level where she didn't need to speak and got 2d+2 for free.) Plus of course Lightning when she needed to hang back. She also had a spear with the Staff spell.

I never found anything really in the mass destruction department, other than rules abuses that no sane GM would permit. A mind-controller can cause a lot of trouble with Mass Daze, but unless the enemies are really clustered together, it gets prohibitively expensive.

TeV
teviet is offline   Reply With Quote
Old 01-08-2011, 11:09 PM   #12
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: First GURPS Mage

Though at [300] the Mage can afford to invest in Energy Reserves (Magic)
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 01-08-2011, 11:14 PM   #13
Kalzazz
 
Join Date: Feb 2009
Default Re: First GURPS Mage

Mage has some ER magic, 20pt power item, and some powerstones . . . not sure exactly how much
Kalzazz is online now   Reply With Quote
Old 01-08-2011, 11:32 PM   #14
malloyd
 
Join Date: Jun 2006
Default Re: First GURPS Mage

Quote:
Originally Posted by Kalzazz View Post
300pts, TL 4

Im the DM for this fiasco

Ideally want suggestions for the common occurence of 'you, the dozen orks with axes, 10 yards, ready go!'
Teleport somewhere else. Flying to higher than axe throwing range should work too. Twelve to one odds is bad news for *anybody* in GURPS - a 300 point specialist fighter is not going to win this fight either unless he has a huge tech edge or the orks tactics are totally idiotic.

GURPS spellcasters can be about as effective combatants as similar point value fighters, maybe even a little better if you can set up the fight to take advantage of their specific abilities - but unlike the situation at high levels in D&D, even in the best case they are not going to be capable of inflicting far greater damage than those fighters, nor of defeating vast numbers of weaker foes.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 01-08-2011, 11:35 PM   #15
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: First GURPS Mage

Force Dome , Flight, and Reverse Missiles are a GURPS Combat Mage's Friends.

(so say walk on air instead of flight, but there are some issues with that)
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 01-08-2011, 11:49 PM   #16
Godogma
 
Join Date: Jul 2010
Default Re: First GURPS Mage

Ok, then someone with some familiarity with the system please help me stat those spells in a fairly balanced way or the like?

GURPS has the advantage of customize-ability over D&D, but honestly the lack of effective combat spells on the PC vs group of mobs level kinda precludes pulling one's weight in a small group.

And needing tons of actions to deal with a group of enemies is a serious flaw. Bunkering down is an effective technique I suppose, but it defeats the purpose of actually killing the badguys.

Last edited by Godogma; 01-09-2011 at 12:01 AM.
Godogma is offline   Reply With Quote
Old 01-08-2011, 11:57 PM   #17
benz72
 
benz72's Avatar
 
Join Date: Oct 2006
Location: Chagrin Falls
Default Re: First GURPS Mage

Quote:
Originally Posted by Godogma View Post
Ok, then someone with some familiarity with the system please help me stat those spells in a fairly balanced way or the like?
Those are straight out of Magic... already statted for you.
__________________
Benundefined
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
benz72 is offline   Reply With Quote
Old 01-09-2011, 12:02 AM   #18
benz72
 
benz72's Avatar
 
Join Date: Oct 2006
Location: Chagrin Falls
Default Re: First GURPS Mage

For dealing with the original situation my best set of options would be

1) avoid it (illusion or movement spells)

2) trick them (mind control the biggest one, scare them with an illusion)

3) negotiate with them (persuasion, other mind control)

4) fight them (any combat spells)

The thing about GURPS is that there are so many more productive things to do with enemies then just smack them into oblivion. You can confuse them, subvert them, set things up so they take on another enemy for you.... the game world is your oyster.
__________________
Benundefined
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
benz72 is offline   Reply With Quote
Old 01-09-2011, 12:03 AM   #19
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: First GURPS Mage

Quote:
Originally Posted by Godogma View Post
And needing tons of actions to deal with a group of enemies is a serious flaw. Bunkering down is an effective technique I suppose, but it defeats the purpose of actually killing the badguys.
Thats the point of Reverse Missile... they use their own actions to kill them selves ;)
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 01-09-2011, 12:04 AM   #20
Godogma
 
Join Date: Jul 2010
Default Re: First GURPS Mage

There is no CHAIN Lightning spell and the explosive spells aren't that great as presented in the book and there is no equivalent of magic missile in the system either.

Kindly read the question if you're going to proffer an answer please. (benz72)

If they're using missiles. In answer to roguebfl's last statement.

Last edited by Godogma; 01-09-2011 at 12:07 AM.
Godogma is offline   Reply With Quote
Reply

Tags
combat, dungeon fantasy, fantasy, first mage, magic! mages


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:58 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.