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#1 |
Join Date: May 2009
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Greetings,
I am a bit confused about the rules surrounding interfering with another players combat. Lets say a player draws a door card and its a level 10 monster, and the player has a current strength of 12, he declares that he does not need help and can defeat the monster on his own. I want him to lose that combat, so a second later I play a card that raises the monster's strength by 5, making it 15 vs 12. If the player then produces a one-shot item from his hand that raises his own strength by 5, making the tally now Player(17) vs Monster(15). Can I interfere with the combat a second time to try and cause the player to lose? Or, must anyone and everyone that wishes to interfere in a combat do so that first time and that time only? To put it another way, if the player manages to survive the combat once the monster has been strengthened by the other players in the game, is he or she in the clear? Or is it that each and every time a player declares victory over a monster does he or she have to spend a tense 2.6 seconds waiting to see if it truly is a victory? Thanks! |
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#2 |
Join Date: Dec 2010
Location: Reno, NV
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My understanding, based on the rules and other responses I've seen in the forum, is that players may put down as many monster enhancers or potions as they have in their hand, unless a player plays a card that specifically protects that player during combat from any such cards. That means that yes, you could play another monster enhancer, potion, or Wandering Monster after your friend buffs himself up.
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#3 |
Join Date: Aug 2004
Location: Macungie, PA
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Players are always allowed an opportunity to stop a player from winning a combat. You don't have to play all your cards at once.
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#4 |
Join Date: Dec 2010
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To be friendly gamers and avoid arguments, my group doesn't stick too staunchly to the 2.6 second rule. Most players don't have all of their cards memorized like us true Munchkins, so it's nice to give them a little time to read. I'm not sure how serious of a rule that is officially, however.
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#5 |
Join Date: May 2010
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2.6 seconds is clearly a joke.
"Reasonable time" is the rule. Whatever is reasonable for the people you're playing with, which can change due to familiarity, number of cards in play, size of the table, etc. Clearly 3 seconds is way too short if someone on the opposite side of a four foot table needs to know what card you just put down. |
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#6 |
Join Date: May 2009
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Good advice, thanks to all who responded!
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Tags |
2.6 second rule, combat |
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