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Old 11-12-2013, 12:20 PM   #31
ClayDowling
 
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Default Re: Building a Fantasy setting: DF or Regular?

I have to agree that you need to keep the factor that you're adding to the campaign within the scope of what the players are looking for. So if the players are wanting bashing, and I'm injecting politics, the form the politics should appear in is "who are we gonna bash today," not "what alliances should we spend the next four hours negotiating in character?" After all, the players are just going to get annoyed, kill everybody at the negotiating table, and take their stuff.
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Old 11-12-2013, 02:29 PM   #32
Peter V. Dell'Orto
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Default Re: Building a Fantasy setting: DF or Regular?

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Originally Posted by ClayDowling View Post
After all, the players are just going to get annoyed, kill everybody at the negotiating table, and take their stuff.
Now that's DF-style diplomacy.
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Old 11-12-2013, 02:53 PM   #33
DouglasCole
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Default Re: Building a Fantasy setting: DF or Regular?

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Originally Posted by Peter V. Dell'Orto View Post
Now that's DF-style diplomacy.
With the right trial-by-combat "adversarial" legal tradition, there's room for DF diplomacy literally being kill em and take their stuff.
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Old 11-12-2013, 03:05 PM   #34
Fred Brackin
 
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Default Re: Building a Fantasy setting: DF or Regular?

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Originally Posted by robertsconley View Post
There is indeed nothing wrong with "kill them and take their stuff." However I notice that players find that it gets old. .
A thing I have not seen for years in prepared adventure materials. Pathfinder may let you just rampage around at low levels but by 8th or 9th you're going to be saving the world whether you want to or not.

There may be isolated single adventures where you get to spend 2 or 3 sessions killing the dragon and grabbing his treasurer but mostly it's all about Dark Lords and repetitive One Rings. This is the thing I want a change from, not kill things and take their stuff.
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Old 11-12-2013, 07:29 PM   #35
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Default Re: Building a Fantasy setting: DF or Regular?

I still plan on my campaign involving High Adventure stuff and a lot of Sword & Sorcery style action, mind you. I just like worldbuilding too much to have a bare bones setting.
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Old 11-12-2013, 07:32 PM   #36
roguebfl
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Default Re: Building a Fantasy setting: DF or Regular?

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Originally Posted by tbrock1031 View Post
In my setting, the goblins have been fully integrated into human society, orcs are prized as shock troop mercenaries, hobgoblins while militaristic are dependable and hold the breadbasket, and the kobolds have one of the two bastions of civilization on the edges of the southern jungles. It's accepted that "no one race is inherently evil."
This is very important to let you player know right from the start. Especially in a setting that you're going to state even vaguely based on DF is it very counter-genre
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