03-19-2007, 04:20 AM | #31 |
Join Date: Nov 2006
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Re: "Monks" for GURPS
Quite important is the fact that this monk is always armed. Other people can get stripped off their weapons, get surprised when sleeping without their armor... And the monk is always 100% fighting ready. So it is actually good that Mr. Monk is weaker on a 1 on 1 fight against a skilled opponent.
Btw, in D&D monks may use "typical monk weapons" (well, at least what D&D designers think that monk weapons are) like sai, bo staff etc. but they usually deal more damage with their bare fists. - So I think some skill with the staff would be quite good. |
03-19-2007, 05:55 AM | #32 | |
Join Date: Aug 2004
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Re: "Monks" for GURPS
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If I were making a 'monk' in GURPS, I'd go wild on Staff, Karate and either Judo or Wrestling, and the Feint and DWA techniques. With Judo, you can approach with All-Out Defense, fling your guy on the ground when he attacks, and proceed to Karate-stomp him when he's down. |
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03-19-2007, 06:59 AM | #33 | |
Join Date: Feb 2007
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Re: "Monks" for GURPS
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03-19-2007, 10:58 AM | #34 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: "Monks" for GURPS
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03-19-2007, 12:24 PM | #35 | |
Join Date: Sep 2004
Location: Canada
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Re: "Monks" for GURPS
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Power Blow isn't reliable in combat until you have it at skill 25 or 30 so you can try it with no concentration time, so it's not good for modeling a high base damage. It's good for some of the feats that increase monk damage in certain situations, however. Similar problem with Breaking Blow. Pressure Secrets, however, is pretty darn good once you get it up to 16ish. Pressure Points is good for the stunning blow schtick monks have and is of course the prerequisite for Pressure Secrets.
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03-19-2007, 12:47 PM | #36 | |
Join Date: Jun 2006
Location: Maple Grove, MN
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Re: "Monks" for GURPS
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This brings up parry and retreat, which another can of worms, but thats somethign you have to eliminate from the sword-and-shielder. In that other game they can wear "bracers of protectyness" i would assume they are made of something durable like leather, whats to stop you from saying they can wear just "light" limb armor, or cloth/leather gloves? Or just get the magical enhancement of Protectyness on your robes? This would give you and easily affordable 3-4 points of DR easy on the limbs. But you have to count in the enhanced "defenses of the monk" This is easy to deal with either, since AC in that gaming system is more of a hit or miss with a little bit of "absorbtion" as part of high HP.. why not buy enhanced dodge and parry and limit it with a pact (whatever the monks code is, cause they have to be Lawful or lose there abilities.. that sounds like a pact to me) As DnD characters level up, they would get more and more Ablative DR depending on their class when converting to GURPS, and that stuff is cheap. I mention this because the higher level you are, the more damge your character absorbs before he goes down. |
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03-19-2007, 01:47 PM | #37 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: "Monks" for GURPS
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I think that Toadkiller_Dog's points are well-made, but I do feel that to adequately simulate a d20 monk -- both his ability to go toe-to-toe with weapons and his good AC -- it might be best to give the GURPS equivalent some sort of DR. How you game the DR is a judgment call. Lots of things could work. DR with Can't Wear Armor, -40% and Limited, Damage caused by striking, parrying, or being parried while unarmed, -40% seems fine. For 10 points, you could have DR 10 on the body part in use when somebody parries an unarmed attack, you miss an unarmed parry and somebody opts to chop whatever you struck with, or you slug an iron golem. Yet you'd have DR 0 vs. enemy attacks.
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03-19-2007, 03:05 PM | #38 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: "Monks" for GURPS
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Use Insubstantiality with Always On (-50%?), Limbs Only (-20%?) and Only when Parried -0%, plus whatever modifiers. Use the Force Extension (TD: Short Arms/Legs) trick. Use an Innate Attack while claiming you're using your hands. Innate Attacks do not cause you to take damage when parried, right? |
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03-19-2007, 10:21 PM | #39 | |
Join Date: Jun 2006
Location: Maple Grove, MN
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Re: "Monks" for GURPS
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03-20-2007, 05:31 AM | #40 | |
Join Date: Feb 2007
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Re: "Monks" for GURPS
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