04-30-2012, 01:53 PM | #21 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [DF] [Boss Monster] The Hydra
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In either case, once you have him in your hand/mouth, treating additional bites/grapples as per Adding/Removing a Hand would not be entirely out of line either. Technical Grappling won't change this much in the main; the GM should make a call as to whether the attack looks more like a strike or not, and adjudicate accordingly. I'd probably make the initial grab/bite similar to a strike unless the heads are assumed to be as dexterous as a real arm in terms of natural coordination (and for a critter that uses these instinctively to attack and get food, no reason not to!) AND the bite-and-hold (like a snake) is the favored attack mode, as opposed to bite-to-injure.
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04-30-2012, 01:59 PM | #22 | |
Join Date: Nov 2009
Location: Oregon
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Re: [DF] [Boss Monster] The Hydra
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04-30-2012, 02:05 PM | #23 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [DF] [Boss Monster] The Hydra
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But yes, constrictor snakes bite to grapple, then follow-up with their coils as Constriction Attacks. My impression in terms of 'strike vs. grapple' for constrictor snakes (and we linked in several videos of this actually happening during the playtest) is that constrictors mostly target the torso of their typical prey animals, but will settle for "whatever they can reach" for larger game. We had DETAILED discussion of animal attack modes. I can't promise we got 'em all (certainly we didn't) nor even that my rules will always be precisely clear-cut and require no judgment calls . . . but how animals grapple was a significant concern of the playtesters and the final manuscript. There are a few people you can thank for that . . . and not necessarily ME. A few were VERY concerned with non-human grappling, and the text reflects this.
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05-01-2012, 05:59 AM | #24 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [DF] [Boss Monster] The Hydra
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Also, do you allow her to Rapid Strike multiple opponents in one turn? I usually don't allow this so that PCs will eventually be motivated to buy Extra Attacks... |
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05-01-2012, 06:28 AM | #25 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] [Boss Monster] The Hydra
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05-01-2012, 06:41 AM | #26 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [DF] [Boss Monster] The Hydra
That's what I figured. So slicing up that hydra was not without its costs, at least in temporary resources...
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05-01-2012, 06:48 AM | #27 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] [Boss Monster] The Hydra
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05-01-2012, 08:01 AM | #28 | |
Join Date: Aug 2005
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Re: [DF] [Boss Monster] The Hydra
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05-01-2012, 12:18 PM | #29 | ||
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [DF] [Boss Monster] The Hydra
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I always forget that you can't move-and-attack into a Rapid Strike. I should start enforcing that. Of course, whenever I discover (or remember) a rule I wonder when would be a good time to start implementing it without someone feeling as though they've been cheated... |
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05-01-2012, 03:04 PM | #30 |
Join Date: Aug 2005
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Re: [DF] [Boss Monster] The Hydra
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Tags |
boss monster, dungeon fantasy, monster creation |
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