04-30-2012, 10:33 AM | #11 | |
Join Date: May 2007
Location: Verona, Italy
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Re: [DF] [Boss Monster] The Hydra
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Also, where can I find those rules for SM modifiers?
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04-30-2012, 10:48 AM | #12 |
Join Date: Oct 2007
Location: Vermont
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Re: [DF] [Boss Monster] The Hydra
I don't see any way to stop the heads from regrowing--the torch to the stump trick doesn't work.
This thing would eat Hercules for lunch.
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04-30-2012, 11:41 AM | #13 | |
Join Date: Sep 2004
Location: Canada
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Re: [DF] [Boss Monster] The Hydra
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2) "Under the hood" I was treating the heads as a pile of arms, not heads. It's "really" grabbing, it just happens to have teeth, not claws. That's why it says "Treat a one-head bite as a one-handed Grapple, although the Hydra may apply more heads to the situation as if they were hands (does not increase damage, does increase hit bonuses)." :D Basic Set, Size Modifier section. B402
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04-30-2012, 11:45 AM | #14 | |
Join Date: Sep 2004
Location: Canada
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Re: [DF] [Boss Monster] The Hydra
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The Supernatural Durability vulnerability is all heads being severed at once, so the PCs will have to co-ordinate. With Antoni's game, that makes sense. It's designed to fight five-ish Herakles-level heroes at once :D
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04-30-2012, 12:49 PM | #15 |
Join Date: May 2007
Location: Verona, Italy
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Re: [DF] [Boss Monster] The Hydra
Oh, thankyou. Never spotted the 'you also get +1...' part!.
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04-30-2012, 01:09 PM | #16 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] [Boss Monster] The Hydra
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BTW, it didn't last two rounds... Fear 600 points DF characters... Of course, it was not fighting in the water. |
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04-30-2012, 01:12 PM | #17 | |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: [DF] [Boss Monster] The Hydra
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Two rounds? ... My god... I am scared of yours players =)
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04-30-2012, 01:26 PM | #18 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] [Boss Monster] The Hydra
It appeared, and the skill 31, feint+4, Striking ST 19 catgirl swashbuckler feints with the first attack, power blow/edged rapier swing (enchanted to be unbreakable, to have AD (2), and with a custom enchantment that ups the max ST), and then does 5 rapid strikes. Each attack does an absurd amount of damage, due to Weapon Master adding +2 per dice. Then the Scout/Mystic Knight starts raining arrows (with the hydra being so big, it's easy), and tosses 27 arrows at it (three arrow bow+multishot+dual weapon attack+ extra attack). Each arrow does insane damage due to being fired with effective ST 19, and weapon master. Then the skill 25 wizard great hastes the swashbuckler, and the dark one evil cleric makes his hidden lore roll to discover that it won't die as long as it has heads. Next turn, the swashbuckler chops all the heads, due to being able to do two turns of attacks back to back.
Last edited by Kuroshima; 04-30-2012 at 01:36 PM. |
04-30-2012, 01:30 PM | #19 | |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: [DF] [Boss Monster] The Hydra
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04-30-2012, 01:44 PM | #20 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] [Boss Monster] The Hydra
Yep, it is. I still find ways to challenge them, they have goals, and I find ways to add obstacles in their way, etc etc.
Brute force single boss monsters are hard to design, so I usually go for hordes nowadays. Imagine a horde of fast zombies (30 or so) from Monster hunters, and each time a zombie dies, it releases a super skull spirit, that is like a normal skull spirit, but it can move and attack with no penalties against everything in it's path. That managed to kill two characters. One was resurrected on the spot, thanks to a scroll, but for the other one, they had to use Lesser Resurrection (a Resurrection variant I created that costs 50 energy only, and that costs the resurrected one permanent point of HT, also reducing racial maximum). The zombies themselves aren't that bad, but they needed to control them and kill them slowly, as otherwise the skull spirits would ping them to death. |
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boss monster, dungeon fantasy, monster creation |
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