11-20-2020, 11:19 PM | #1 |
Join Date: Feb 2016
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More Dakka [Spaceships]
Using Spaceships, it is possible to design vehicles that are capable of firing enormous amounts of shells. For example, you could have a SM+6 TL8 vehicle with the following: three metallic laminate armor, three defensive ECM, one control room, one enhanced sensors, two helicopter rotors, two fission reactors, and eight secondary weapon batteries. If each of the secondary weapon batteries possesses ten VRF 2cm guns, the vehicle will be capable of firing 8,000 rounds per turn (or 400 rounds per second).
While each round 'only' deals 3d d-damage on a proximity hit, that is enough damage to punch a hole in anything less than powered combat armor, meaning that standard infantry troops are quite vulnerable to attacks by such vehicles. With two controllers and eight gunners, it is actually a fairly cheap investment for its lethality, though it is limited by the fact that it only carries 80,000 rounds of ammo. With proximity hits though, each round is much, much more accurate and lethal than infantry rounds. So, have you played around with designing vehicles with a more dakka? If so, how have you used them in your campaigns? How effective were they? Last edited by AlexanderHowl; 11-20-2020 at 11:23 PM. |
11-21-2020, 12:22 AM | #2 |
Join Date: Dec 2013
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Re: More Dakka [Spaceships]
You could probably do something interesting with a SM+37 planetoid with a spinal energy cannon.
Maybe explode some uninhabited planets so you can mine them for resources?
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11-21-2020, 12:46 AM | #3 |
Join Date: Jul 2008
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Re: More Dakka [Spaceships]
I don't think 'helicopter full of autocannon turrets' is all that innovative or useful. Yes, it will copiously kill exposed infantry. So will a conventional TL8 attack helicopter with a crew of two rather than 81. Or a TL6 armored car with a single turreted machine gun for that matter.
Back around when Spaceships was new, I wrote up basic 'as many small weapons as possible' missile boat designs, with the final word packing 17 missile launchers (and six extra rounds for 91 total missiles) and 18 VRF lasers on a SM+5 hull. Mostly fiddling with that helped put me off the Spaceships system altogether between the difficulty of resolving their attacks and the other system issues it brought into focus.
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11-21-2020, 07:32 AM | #4 |
Join Date: Feb 2016
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Re: More Dakka [Spaceships]
You can link together the secondary weapon batteries into combined turrets (you do not have to have only one weapon per turret). You see plenty of examples of multi-weapon turrets in battleships, especially WWI and WW II battleships. Heck, a gatling gun uses multiple barrels, so it could be considered a multi-weapon turret.
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11-21-2020, 07:53 AM | #5 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: More Dakka [Spaceships]
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11-21-2020, 08:06 AM | #6 | |
Join Date: Aug 2007
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Re: More Dakka [Spaceships]
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It's alright to say that a newly designed vehcile would excel at attacking lightly armored infantry but that's an area where more multi-purpose heavy weapons already do pretty well so there's little real demand.
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Fred Brackin |
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11-21-2020, 08:22 AM | #7 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: More Dakka [Spaceships]
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Also, I'm not sure I'd call over $9M in 2000-2005 dollars 'cheap' for a COIN aeroplane. EDIT: By the way, p.58 of SS allows 'improved' guns, so you could double the RoF of the weapons, seeing as they're TL8 and guns have a TL7 base.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 11-21-2020 at 08:27 AM. |
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11-21-2020, 08:58 AM | #8 | |
Join Date: May 2010
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Re: More Dakka [Spaceships]
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11-21-2020, 09:27 AM | #9 | |
Join Date: Sep 2007
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Re: More Dakka [Spaceships]
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(Sounds like a Car Wars strategy for 18-wheelers... let's see, 40 kg per Browning M2, 35 tons in a truck means 875 HMGs. Bring on the biker gang, Lord Humungus.) |
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11-21-2020, 09:48 AM | #10 |
Join Date: Jun 2006
Location: On the road again...
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Re: More Dakka [Spaceships]
One spacecraft I came up with, with a grand total of 45 16cm missiles firing 9 at a time. I don't see anything to sub in Secondary or Tertiary batteries in SM +5 craft, though, which would greatly increase the payload at a minor decrease in per-shot damage.
SF-17 Dragonfly 30-ton (SM+5) Fleet Defense Interceptor The SF-17 Dragonfly was designed as a fast interceptor. It is a single-person craft, designed to be fast and agile. It is currently the fastest craft in the fleet, with an acceleration of 10G. Its armaments are designed for fast interception: it uses its large payload of missiles at range to eliminate incoming attack fighters and bombers, and switches to its particle beam and Gauss cannon when combat closes to close range. Front: [1] Armor, Diamondoid; dDR 7, $300K [2!] Weapon, Major Battery; $150K [3!] Weapon, Major Battery; $150K [4] Weapon, Medium Battery; $150K [5] Weapon, Medium Battery; $150K [6] Weapon, Medium Battery; $150K Middle: [1] Armor, Diamondoid; dDR 7, $300K [2] Control Room; C7 Computer, Comm/Sensor 5, 1 Control Station, $60K [3] Tactical Comm/Sensor Array; Level 7, $300K [4-5!!] Heavy Force Screen; dDR 80, $3M [6, core] Power Plant, Antimatter; 8 PP, 20 year endurance, $1.2M Rear: [1] Armor, Diamondoid; dDR 7, $300K [2-6!] Hot Reactionless Engine; 10G accel, $500K [core] Power Plant, Antimatter; 4 PP, 20 year endurance, $600K Design Features: Emergency Ejection; $500K Gravitic Compensation; $30K Hardened Armor; $900K Design Switches: Adjustable Force Screen; $3M Hardened Force Screen; $1.5M Multiscanner Array Pseudovelocity Waste Heat Signature Forward Major Battery 1 Breakdown: Fixed-Mount 10MJ Particle Beam Cannon - Option: Improved - dDmg: 4d (5) burn rad sur - Range: Close/Short - sAcc: -3 - Rcl: 1 Forward Major Battery 2 Breakdown: - Fixed-Mount 25mm Electromag Gun - Option: Very Rapid Fire - dDmg: 3d+2 (2) pi++ - Range: Short - sAcc: -8 - Rcl: 2 - Gun Shots: 1,400 Forward Medium Battery 1 Breakdown: Three Fixed-Mount 16cm Missile Launchers - dDmg: 6d×4 (2) cr ex - Range: Long - sAcc: 3 - Rcl: 1 - Missile Shots: 5 per launcher (15 total) Forward Medium Battery 2 Breakdown: Three Fixed-Mount 16cm Missile Launchers - dDmg: 6d×4 (2) cr ex - Range: Long - sAcc: 3 - Rcl: 1 - Missile Shots: 5 per launcher (15 total) Forward Medium Battery 3 Breakdown: Three Fixed-Mount 16cm Missile Launchers - dDmg: 6d×4 (2) cr ex - Range: Long - sAcc: 3 - Rcl: 1 - Missile Shots: 5 per launcher (15 total) Crew: Control Room: 1 TL: 11^ Vehicle: SF-17 Dragonfly dST/HP: 20 Hnd/SR: +1/4 HT: 12 Move: 10 G/100 mps LWt: 30 Load: 0.1 SM: +5 Occ: 1SV dDR: 7 FF dDR: 80 Cost: $13.24M Notes: [1, 3, 4] Notes: [1] Streamlined. [3] dDR is Hardened. [4] FF dDR is Hardened. Part of me wishes I could get those 10 Secondary or 30 tertiary launchers per battery, if only to pull a Macross Missile Massacre!
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