06-11-2018, 11:42 AM | #15 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: Experience Points
Way, way back, when I was 15 or so, I started introducing an XP reward system in my "other" role playing game
Player's had to list three things that their character wanted, or needed, to do in the next game month - and only if they managed to get their character to meet those goals did I reward them with extra XPs (outside the "kill the monster take it's loot" reward) When ITL came along, my players and I really got on board with having our characters (yes I always ran a character in the adventure, even as the GM) have Jobs in the game world. I translated this old rule of mine into the new campaign we started. Each player wrote "things to do" for each of their characters (back then the small group I played with were the kinds of players who all wanted to have multiple characters going at the same time) and when a "to do" list item got checked off, bonus XPs were awarded. |
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