04-29-2012, 09:39 AM | #1 |
Join Date: Dec 2010
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Talking's a free action - influence skills?
This must be addressed in RAW somewhere, but I must be missing it. If talking's a free action, does that mean that characters can attempt Influence rolls in combat as a free action? That can't be - I seem to recall schtick perks that make certain influence checks free actions, so they must be more substantive usually... How long does it take to intimidate someone?
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04-29-2012, 10:21 AM | #2 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Talking's a free action - influence skills?
Talking is a free action, but Influence rolls aren't just talking . . . they're observing, talking, and then judging the reaction. In general, they're assumed to require a Concentrate maneuver in combat. In most cases, they're also pointless in combat, though. Action 2 and Dungeon Fantasy 2 give fairly detailed rules for what works and how long it takes.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-29-2012, 10:38 AM | #3 |
Join Date: Jan 2006
Location: Central Europe
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Re: Talking's a free action - influence skills?
The Basic Set is also explicit that the GM should limit free talking to a single short sentence if he finds that it is being abused. Using an influence skill takes more than a single hurried statement.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
04-29-2012, 10:50 AM | #5 | |
Join Date: Aug 2004
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Re: Talking's a free action - influence skills?
Quote:
The big thing is that usually, getting someone to pay attention to your attempt to influence them during combat is somewhat difficult. |
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04-29-2012, 10:59 AM | #6 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Talking's a free action - influence skills?
Can you give an example? The only one which I can think of is "they went thataway!" which is Acting or Fast-Talk and outside of combat.
Quote:
Looking at DF2, I can't find the rules that Kromm is talking about. Page 10 is about negotiating before combat.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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04-29-2012, 11:08 AM | #7 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Talking's a free action - influence skills?
Quote:
:-)
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04-29-2012, 11:24 AM | #8 |
Join Date: Apr 2005
Location: France
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Re: Talking's a free action - influence skills?
It sounds more like a dirty trick rather than a true fast-talk, doesn't it?
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04-29-2012, 11:40 AM | #9 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Talking's a free action - influence skills?
not if it's true. :-)
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04-29-2012, 11:42 AM | #10 |
Join Date: Sep 2007
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Re: Talking's a free action - influence skills?
"Ray, when someone asks you if you're a god, you say yes!"
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Tags |
influence rolls, social engineering |
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