11-14-2009, 08:03 PM | #21 |
Join Date: Dec 2007
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Re: Unfazeable and Leadership
Actually, thinking about it, a "Battle Roar" is an attempt to Intimidate the opposition, which would make your side comparatively more effective, and would be opposed by Leadership.
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11-14-2009, 08:34 PM | #22 | |
Join Date: Jul 2008
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Re: Unfazeable and Leadership
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Though I'm not sure I've seen it that in contexts where the roaring person's side was primarily demoralized rather than just losing ground.
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11-14-2009, 10:49 PM | #23 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Unfazeable and Leadership
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I'd build this as Affliction (Area Effect; Advantages, Striking ST and DX!; Selective Area; Hearing-Based). That isn't cheap, but it shouldn't be -- this is a very potent superpower that you're proposing, here. (BTW, "DX!" is common shorthand on these forums for "buy up DX, then buy down the 0.25 Basic Speed it comes with". In other words, it costs 15 points and only improves DX, not Speed.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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11-14-2009, 10:52 PM | #24 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Unfazeable and Leadership
Y'know, I should also mention that if you really want Leadership to do this, and you're the GM, you can just say that it works that way. But that means that every single warrior in the world is going to buy up Leadership skill and use it, so there really won't be any advantage to either side.
One alternative is to allow Leadership to work that way for anyone who buys an Unusual Background -- much like for chambara skills or Imbuement Skills. I'd say 15-20 points is fair if it only beefs up Leadership.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
11-15-2009, 01:19 AM | #25 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Unfazeable and Leadership
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If you made it: A) Not give you the +2 to Intimidate B) Have Leadership as a Prerequisite and not be able to be learned higher than Leadership C) Only work on people who have accepted you as their leader then that sounds about right to me for giving them a temporary Higher Purpose: "Carry out the command I was just given". Probably with some further limit on how often it can be used and how long it lasts. Seconds equal to margin of success sounds approximately right to me, as that's still likely to be a significant fraction of a combat. |
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11-15-2009, 01:29 AM | #26 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Unfazeable and Leadership
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You'll note that "helping people fight better" is really more Tactics than Leadership. Leadership inspires, while Tactics knows what to do to win the day. Both together make for an excellent "officer" character.
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11-15-2009, 01:38 AM | #27 |
Join Date: Oct 2008
Location: Bremerton, WA
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Re: Unfazeable and Leadership
The way I understand morale checks, is that they are essentially Fright Checks. In which case, a roll of 15+ will always fail, regardless of positive modifiers. Is that accurate? And leadership can only ever give a +1 or +2, something like that?
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11-15-2009, 04:54 AM | #28 | |
Join Date: Apr 2005
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Re: Unfazeable and Leadership
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Don't think of it so much as a confident soldier hitting stronger and more accurately, but more as a scared or shaken soldier hitting weaker and less accurately. The later soldier is putting far more value on defense, and letting his offense slack because of it. Strictly speaking, effective strength and skill never changes, but a soldier with shaken morale is going to fight much differently than one with high morale. A good leader is someone who can keep his troops confident and fighting at top form. |
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11-15-2009, 07:19 AM | #29 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Unfazeable and Leadership
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If it would be reproducible each time solely depending on the will of the mortal/human leader, then likely it would be even more closer to magic. Although from a psychological point of view, it could be mere natural emotional suggestion and maybe a sort of coercion: in any case on my view that wouldn't be enough for granting the bonuses you were talking about.
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11-15-2009, 08:57 AM | #30 |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: Unfazeable and Leadership
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Tags |
influence rolls, kromm explanation |
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