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09-12-2014, 02:26 PM | #11 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [SE] Face characters: buying more Reaction Modifiers vs. more Influence Skill lev
Quote:
The interesting thing about Voice is that it is a physical trait, so, on one hand, it gets left behind when swapping shells/bodies; though I suppose it can be retained in VR/social telepresence by maintaining an avatar that has the same voice. Overall, after SE clarifications, in some ways Voice is even better than Charisma. Of the various RMs, Appearance actually seems like one of the worst choices, to the point that under the above circumstances throwing [12] at Diplomacy is competitive with throwing them at Appearance. This is because Appearance has the most built-in drawbacks, and being effectively [4/RM level] does not make it cost-effective. Reputations at the ×2/3 (round down) breadth (Almost everyone in the game world except one large class, e.g. all non-French, all non-Elves etc.) with all-the-time recognition seem like a quite good deal. Either way, seems like indeed there is little incentive to raise some Influence skills past the [4] level. In many cases even that. There are, of course, exceptions: Diplomacy for predicting the flow of negotiations. Fast-Talk for lying. Savoir-Faire for impersonation and other situational things. Streetwise for figuring out assorted shady stuff. Intimidation seems to be a risky influence skill to use in the first place, and not to have much in the way of non-influence applications. Sex Appeal, likewise, seems to only ever be worth it as an Influence Skill. Even the occasional roll-to-get-a+2-bonus is weaker than just buying a +2 reaction bonus for everything at [4-5/level]. Quote:
And the big point about those techniques is that they 'stack' with RMs. And you only ever should buy one or at most two, due to the points lost to hardness. Beguilement seems like a killer app IMHO, end the one non-Influence roll that benefits from improving Influence skills instead of Reaction Modifiers, since it allows extremely easy access to high MoS on all further Influence attempts. Thing is, (a) you have to maximise it and (b) it is cinematic; and finally (c) it works best when expanded influence results are in play. |
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09-13-2014, 01:08 AM | #12 |
Join Date: Oct 2004
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Re: [SE] Face characters: buying more Reaction Modifiers vs. more Influence Skill lev
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09-13-2014, 01:39 AM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [SE] Face characters: buying more Reaction Modifiers vs. more Influence Skill lev
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09-13-2014, 01:45 AM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [SE] Face characters: buying more Reaction Modifiers vs. more Influence Skill lev
Pyramid 3/54 Social Emgineering The Civil Arts article I think has all the refeenced ones, though some might be in Social Engineering.
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09-13-2014, 06:12 AM | #15 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [SE] Face characters: buying more Reaction Modifiers vs. more Influence Skill lev
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Tags |
influence rolls, influence skills, reaction modifiers, reaction rolls |
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