05-21-2014, 03:15 PM | #71 |
Join Date: Nov 2010
|
Re: Capping Skill Default Levels
Ok, I have to ask. I played GURPS a long time ago in 3rd edition. I don't remember much from the experience, and I haven't looked at the 3rd edition rules since. (these days I'm very familiar with 4e rules)
Back then, the one thing I remember was that we picked skills using the following costs... 1, 2, 4, 8, 16, 32, 64, 128, etc, etc so the idea was skill costs start going up prohibitively after awhile. Is this the way it worked in 3rd edition or was my GM just using a house rule? edit: Never mind I just looked it up in the 3rd -> 4th edition update pdf. So not quite like I remembered it. Man I'm glad they simplified that in 4th :) Last edited by pfharlock; 05-21-2014 at 03:29 PM. |
05-21-2014, 05:12 PM | #72 | |
Join Date: Nov 2011
|
Re: Capping Skill Default Levels
Quote:
And yeah, naturally I'm going to have a hard cap on skill level regardless of what I decide here. |
|
05-21-2014, 06:35 PM | #73 | |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: Capping Skill Default Levels
Quote:
Would you kindly give an example involving two Skills that are highly unlikely to make sense being revised into a single Skill? I actually tried to find some, but between my need to re-learn many Skills (because they are examples where 3e =/= 4e), as I glanced around looking for suitable examples, I came up a bit dry. Note that I didn't look very long.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
|
05-21-2014, 06:49 PM | #74 | |
Join Date: Nov 2011
|
Re: Capping Skill Default Levels
Quote:
Or do you mean an example where they have a RAW default? That's a good deal harder. Oh and actually I did find a skill with more than a -11 default. Surgery from first aid is -12. |
|
05-21-2014, 06:51 PM | #75 | |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: Capping Skill Default Levels
Quote:
Thanks and ouch... that one was even related to some of the skills I was indeed looking at. XD
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
|
05-21-2014, 07:08 PM | #76 | |
Join Date: Nov 2011
|
Re: Capping Skill Default Levels
Quote:
Otherwise defaults coincide as, Kromm pointed out, with possible skill fusions. First aid might be up there. Folding it into other skills makes it hard to represent the guy who is quite competent and reliable at basic stuff without giving him excessive medical capabilities. I'm sure some people have done it though. It's a weird little bit of rules and kind of house rule bait. |
|
05-21-2014, 07:29 PM | #77 |
Join Date: Dec 2007
|
Re: Capping Skill Default Levels
They could be merged. They are after particularly close defaults. But the same reasoning applies to Gods of Politics being phenomenal public speakers or Super Criminologists being good at Search
|
05-22-2014, 12:17 AM | #78 | |
Join Date: Nov 2011
|
Re: Capping Skill Default Levels
Quote:
The other thing is that the question is that it's not a matter of being good at things or even an expert. It's about being a nigh-unparalleled master without actual training. |
|
05-22-2014, 12:53 AM | #79 | |
Join Date: Dec 2007
|
Re: Capping Skill Default Levels
Quote:
|
|
05-22-2014, 01:08 AM | #80 |
Join Date: Nov 2011
|
Re: Capping Skill Default Levels
But politics is not the skill of being-a-great-politician it's a skill of specific competencies which neither encompass everything a politician must be good at nor are found only in politicians.
|
Tags |
defaults, house rules |
Thread Tools | |
Display Modes | |
|
|