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Old 09-30-2017, 04:03 PM   #11
TimTimmy
 
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Default Re: Trying to make Black Widow

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Originally Posted by Kelly Pedersen View Post
Not quite sure what you mean by "non-weapon" here - do you mean an unarmed attack, like a kick or punch? And by "how much is it", do you mean its character point cost?
I mean, if I wanted to have a really hard unarmed attack, which would it be? I am guessing the Karate Exotic Hand Strike, but I don't know.
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Old 09-30-2017, 04:14 PM   #12
Kelly Pedersen
 
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Default Re: Trying to make Black Widow

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Originally Posted by TimTimmy View Post
I mean, if I wanted to have a really hard unarmed attack, which would it be? I am guessing the Karate Exotic Hand Strike, but I don't know.
Yup, Exotic Hand Strike is a good start. Then add on the damage bonus from Karate, and have good ST (or, like I said, Striking ST) overall.

To increase your effective ST, see about buying the Power Blow skill. It costs FP, and it tends to be slow to use (unless you can afford it at very high levels), but it can double or even triple your ST. So if your base ST is 12, you could pump it up to 24, for base thrust damage of 2d+1, or even ST 36, for base thrust damage of 4d-1. The extra dice of damage are particularly nice when combined with the bonuses from Karate, which are, as noted, per die. So if you have Karate at DX+1, Exotic Hand Strike, and roll against Power Blow to triple your ST to 36, you'd be doing 4d+5 damage on one hit, which is quite good, certainly against unarmored humans.

Also look into Pressure Secrets. That skill effectively lets your unarmed skills function as impaling weapons, rather than crushing, which opens up a lot of useful tricks. The vitals hit location is a good example - you can't normally target it with crushing attacks, but you can with impaling, so Pressure Secrets lets you do that. And that means if you hit, any damage you do get through DR is tripled. Combo that with the Power Blow attack I mentioned above, and you can kill opponents very fast.
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Old 09-30-2017, 04:27 PM   #13
TimTimmy
 
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Default Re: Trying to make Black Widow

If I have str 11 with striking str 5 (total 16), with Power Blow of double, is my str 32 (16x2) or 27 (11x2 + 5)?
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Old 09-30-2017, 04:36 PM   #14
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Default Re: Trying to make Black Widow

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Originally Posted by TimTimmy View Post
If I have str 11 with striking str 5 (total 16), with Power Blow of double, is my str 32 (16x2) or 27 (11x2 + 5)?
32, as long as you're using your strength for stuff striking strength would apply to. If you were using Power Blow to double your strength in order to, like, lift up a car or something, your effective strength would be 22 (11x2).
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Old 09-30-2017, 04:40 PM   #15
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Default Re: Trying to make Black Widow

Thanks guys (Specially Kelly). This is great. A great start. I don't know how others do it without handholding. It really is not obvious, and the software does not take care of the stuff it really should take care of.
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Old 09-30-2017, 04:54 PM   #16
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Default Re: Trying to make Black Widow

And after all that you will need high Acting, Sex Appeal, and Intel Analysis, possibly with techniques and perks of their own.
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Old 09-30-2017, 05:07 PM   #17
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Default Re: Trying to make Black Widow

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Originally Posted by TimTimmy View Post
Thanks guys (Specially Kelly). This is great. A great start. I don't know how others do it without handholding. It really is not obvious, and the software does not take care of the stuff it really should take care of.
No. I really don't think you can learn to build a character by trying different stuff and seeing what works; there are just too many different options with different effects. At the very least, you would do well to read GURPS Lite (which is free!) and think carefully about how things fit together, and what traits relate to what you want to do.

I'd also suggest going to the Mook's series "New to GURPS" at http://www.themook.net/gamegeekery/n...gurps-welcome/ . It's a really step by step guide to how you build and play a character, designed to give you the intuition you don't have now. I don't find the Mook's work 100% satisfactory—as a GM, I'm really big on character portrayal and social interaction, which he doesn't go into very deeply—but you seem to want to understand combat and combat options, and the Mook is superb at helping to make sense of those. And the whole series can be read online at the linked site for free.
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Old 09-30-2017, 05:22 PM   #18
TimTimmy
 
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Default Re: Trying to make Black Widow

You hit the nail on the head. I have decades of experience with RPGs, so I don't need any help roleplaying. The combat really leaves me in the dust in Gurps. I wanted to know how to do the cool moves she does (hitting the bad guys with one blow, wrapping her legs around their necks and dropping them, etc). There are just too many options, and the software is not helping.

I will check out the Mook.
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Old 09-30-2017, 05:48 PM   #19
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Default Re: Trying to make Black Widow

For the Black Widow, I highly recommend adding Striking ST rather than straight additional ST for a lot of stuff. She doesn't appear to be able to lift more than her athletic build is able to, but she hits harder than you'd expect her to.

Also, someone already linked to my personal 950-ish point build for her. Have fun. :)
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Old 10-01-2017, 10:43 AM   #20
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Default Re: Trying to make Black Widow

While not a full build, Douglas Cole of Gaming Ballistic did a workup of Black Widow's martial arts skills in action from a scene of Iron Man 2. This should help you figure out how she takes names and kicks butt (she needs a clipboard because there is so much butt to kick!)

You get an idea of her skills. Given that Black Widow is not superstrong, higher Striking Strength and high Karate skill should be how she does her damage.

https://gamingballistic.com/2013/10/...widow-in-iron/
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