10-01-2017, 10:45 PM | #1 |
Join Date: Nov 2006
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Spirit possession/Split Personality
I'm trying to figure out how to properly stat out a character who thanks to exposure to a magical relic now periodically becomes possessed by the spirit/avatar of a god.
Split personality seems to apply on its base, but the spirit has its own abilities and powers outside of those the player will be capable of so a -15pt disadvantage doesn't quite seem to cover it. |
10-01-2017, 11:43 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Spirit possession/Split Personality
Altered Form is the classic way to do this as reference in Thaumatology under Spirit Vessel and also in Madness Dosier.
Basically the GM designs or approves a racial template representing the spirit possession.
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10-02-2017, 12:04 AM | #3 |
Join Date: Jun 2017
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Re: Spirit possession/Split Personality
Another option is to take Split Personality and the limitation Accessibility (only on one side of the split personality) for any powers only the possessed side has.
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10-02-2017, 04:55 PM | #4 |
Join Date: Nov 2006
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Re: Spirit possession/Split Personality
This seems to be what I'm envisioning. The possessing spirit is already coming with a were form so don't really want to add another one on top of it just for the personality.
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10-02-2017, 05:26 PM | #5 |
Join Date: Sep 2004
Location: Canada
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Re: Spirit possession/Split Personality
Why not? If you want a different set of skills for the spirit, this may be the only way about it, actually. On the plus side, this form would be discounted because there's no disguise element, unlike a normal Alternate Form.
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10-02-2017, 07:12 PM | #6 |
Join Date: Dec 2007
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Re: Spirit possession/Split Personality
Which does what? Does he have any control of or memory of what it does? Does the player get to to control the avatar? Is it triggered by stress or by the god's own agenda when it sees an opportunity to put a spoke in another god's wheel or help its own cult?
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10-03-2017, 12:28 PM | #7 | |
Join Date: Nov 2006
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Re: Spirit possession/Split Personality
Quote:
Full bio: The player should eventually encounter a magical artifact that will grant them the ability to shapeshift into a new form. While I want them to have access to the form on their own, it comes with a drawback. The driving will of the avatar spirit trying to exercise it's own influence on the body. When it does, the player will be unaware of what the spirit does, but is aware of its existence. The spirit will have control of the players abilities plus a fraction of its own, with its own greater agenda separate from the players. |
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10-03-2017, 02:05 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Spirit possession/Split Personality
It sounds like changing form is voluntary, not involuntary. In that case it's a limitation/disadvantage on the alternate form.
I would probably just add a list of disadvantages representing the spirit's goals to the alternate form. It might be easiest to just give it a Duty. |
Tags |
3rd edition, shape shifting, spirits |
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