01-13-2018, 11:14 PM | #1 |
Join Date: Nov 2007
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Slow and Sure versus Selectivity
Slow and Sure (Psionic Powers p. 15) is a +40% Enhancement if you must use it always, and a 80% if you can chose turning it off. But Selectivity is only +10% and is more efective, since it let you turn not only Slow and Sure off, but any other Enhancement in the Advantage. So, why don't use Slow and Sure, +40%; Selectivity, +10% instead of Slow and Sure, +80%?
Last edited by Taumaturgo; 01-13-2018 at 11:17 PM. Reason: Typing error |
01-13-2018, 11:47 PM | #2 |
Join Date: Jan 2014
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Re: Slow and Sure versus Selectivity
I suppose it's just a case where the specific trumps the general.
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01-14-2018, 06:24 AM | #3 |
Join Date: Oct 2008
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Re: Slow and Sure versus Selectivity
It is really because slow and sure is not so much and enchantment but instead a package of enchantments and limitations. Specifically permanent duration and takes extra time.
As you cannot normally switch off limitations, you could not use switchable if it was separate traits, that is then apparently modeled with the extra cost. |
01-14-2018, 07:24 AM | #4 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Slow and Sure versus Selectivity
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As Weby said, Slow and Sure is a package of Enhancements and Limitations, and Selectivity only normally lets you control Enhancements. There are ways around that, but they get too complicated for a canned book of powers. Given that Slow and Sure takes an hour, which is a serious practical limit on its usefulness, it seems reasonable that PK decided to charge more than +10% for the ability to turn it off. The specific overrides the general.
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01-14-2018, 07:59 AM | #5 | ||
Join Date: Nov 2007
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Re: Slow and Sure versus Selectivity
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01-14-2018, 08:30 AM | #6 |
Join Date: Nov 2007
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Re: Slow and Sure versus Selectivity
One more thing, the +80% version don't turn off the limitation in the package?
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01-14-2018, 09:36 AM | #7 | |
Join Date: Sep 2007
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Re: Slow and Sure versus Selectivity
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Choosing not to do "slow and sure" would "turn off" the Takes Extra Time Limitation, but not any other Limitations that the ability might have. Selectivity doesn't turn off Limitations at all, of course, so the ability to turn off even one Limitation would cost more. There might be another factor in building Slow and Sure that I've overlooked; perhaps PK remembers. Or it might just have been a number assigned from experience or playtesting. It's certainly close to the value you'd get by constructing that trait from others, though. Last edited by Anaraxes; 01-14-2018 at 09:48 AM. |
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01-14-2018, 02:06 PM | #8 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Slow and Sure versus Selectivity
For comprehensiveness: Slow and Sure is quite clearly based off of Immediate Preparation Required (according to the times presented) with Extended Duration, Permanent; plus either Conditioning Only (-50%) or Conditioning (+50%).
Thus, the more expensive version of Slow and Sure isn't turning off the Conditioning enhancement — it is removing the Conditioning Only limitation, which Selectivity obviously cannot do. |
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