07-29-2019, 10:13 PM | #11 |
Join Date: May 2018
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Re: Creating "nukes" with the Blast spell?
It's a cute idea and I don't see a way to plug the holes. I don't find the argument that "the spell would say that" to be convincing. "When the arrow hits" is a perfectly valid condition. But let's say that you overrule arrows that explode when they hit. That's really just kicking the can down the street a little.
Next, make a two-part version, 1) fill a petard shell with gravel, each stone with a blast spell on it that all trigger when the stone marked "boom" you throw later strikes the ground... I don't think it's possible to patch all the paths for this one through "reasonable interpretation". It's a low-cost, conditional enchantment that has a ton of freedom. TFT is just very vulnerable to Mr Welch. Check out the discussion here on implicit detection magic for more info about abusing TFT magic... |
07-30-2019, 01:00 AM | #12 | |
Join Date: Jun 2019
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Re: Creating "nukes" with the Blast spell?
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"Blast Trap can only be used on relatively small (no more than 20 lbs.) objects." Certainly sounds like an arrow or crossbow bolt qualifies. Next time I'll try it on a frisbee! |
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07-30-2019, 01:15 AM | #13 | |
Join Date: Jun 2019
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Re: Creating "nukes" with the Blast spell?
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Seriously though, you don't have to worry about that because each time Blast Trap is cast it expires in 24 hours. Day 1's arrows would all revert to normal before you finished preparing Day 2's supply -- and I guess we should all be thankful for that! And can you imagine putting time-stamps on every arrow? LOL!!! |
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08-03-2019, 10:49 AM | #14 | |
Join Date: Sep 2005
Location: Arizona
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Re: Creating "nukes" with the Blast spell?
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__________________
So you've got the tiger by the tail. Now what? |
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08-03-2019, 11:51 PM | #15 | |
Join Date: Jun 2019
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Re: Creating "nukes" with the Blast spell?
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Principle is the same: both spells do their respective damage.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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