10-19-2018, 08:58 AM | #11 |
Join Date: Dec 2017
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Re: Because only a Halfling could forge the one-ring in the first place
Where did the 600 XP per year premise come from? If you play once a week or so, hand out 50-100 XP per week, and run a roughly 1:1 time campaign timeline, you'll earn several times this rate, even accounting for a month or two of healing down-time per year. The real reason it will be rare to get this talented is you'll get killed first (joke/not a joke).
Personally I'm all-in with the slow progression and difficulty reaching high 'level' powers. The game is much more interesting to play when characters are in that low to moderate power range. And, a hidden benefit I think people will appreciate as they start playing more, I think the new system will lead to much greater functional diversity in the sorts of characters people have, because you have to make more hard choices as to what sorts of abilities you want to have. |
10-19-2018, 09:20 AM | #12 |
Join Date: Jul 2018
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Re: Because only a Halfling could forge the one-ring in the first place
I've never delved into the magic item creation charts sufficiently to make sense of them. I had assumed there was some degree of additional expense built into the cost of magic items to account for the wizard blowing the roll every now and again. A DX of 13 gives you an 83% chance of success. Pretty good for combat, not so great for maybe screwing up several thousand silver worth of magic item effort and materials.
... After further examination, no, they don't seem to be economically feasible. I ran the numbers on the Power Stone, and it looks like 5,000 list price -180 for apprentices (I'm taking the $25 they net PLUS the $20 for bare subsistence living to arrive at an estimate of how much you pay them) -1000 for the stone itself. -3600 for 2x weeks at 1800 per week 220 left over for the wizard doing the enchantment. Not much of an incentive for anyone accomplished enough to manage such an enchantment. It also doesn't include lab costs, which I didn't want to look up. So, it seems to me that the list price is more like a rough estimate of what it would cost the PCs to get the apprentices and raw materials and so forth *if they did all the enchantment themselves.* Actually purchasing such an item or hiring a guild wizard to make it would necessarily cost a great deal more. |
10-19-2018, 09:26 AM | #13 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Because only a Halfling could forge the one-ring in the first place
Quote:
Elvin or Goblin wizards (at ST 6) would only be five years of course. Halfling wizards (at ST 4) would be less than two years.
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-HJC |
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10-19-2018, 09:37 AM | #15 | |
Join Date: Dec 2017
Location: behind you
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Re: Because only a Halfling could forge the one-ring in the first place
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Also, it doesn't seem absolute that the Wizard Guild actually pays their apprentices. The "Guild Scale" seem more like what it costs to "rent" an apprentice from the guild or a type of minimum-wage for apprentices where the guild exerts influence in a labor-union type of way.
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. Last edited by platimus; 10-19-2018 at 09:44 AM. |
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10-19-2018, 09:39 AM | #16 | |
Join Date: Sep 2018
Location: North Texas
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Re: Because only a Halfling could forge the one-ring in the first place
Quote:
I may open a new thread to discuss this in more detail.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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10-19-2018, 09:40 AM | #17 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Because only a Halfling could forge the one-ring in the first place
Minimum cost GMIC route:
Halfling ST 4, DX 12, IQ 14 Spend 1000 XP to get to IQ 20 (ten playing sessions) Spend another 500 XP to learn GMIC Summon two greater demons to plus up your DX to 14. (Good luck!) Then forge the one-ring. Or (higher risk) Goblin ST 6, DX 8, IQ 18 Spend 200 XP to get to IQ 20 (two playing sessions) Spend another 500 XP to learn GMIC Summon six greater demons to plus up your DX to 14. (Good luck!) Then forge the one-ring.
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-HJC Last edited by hcobb; 10-19-2018 at 10:07 AM. |
10-19-2018, 09:55 AM | #18 | |
Join Date: Dec 2017
Location: behind you
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Re: Because only a Halfling could forge the one-ring in the first place
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If you end up doubling your time/$ costs in the creation, so what? Why does every wizard have to become a professional GMIC? They don't.
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. Last edited by platimus; 10-19-2018 at 10:04 AM. |
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10-19-2018, 10:44 AM | #19 |
Join Date: Jul 2018
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Re: Because only a Halfling could forge the one-ring in the first place
I think you've misunderstood what I'm saying. I'm trying to demonstrate that $5k isn't a reasonable price to buy a 5-point stone off-the-shelf; A scaled up N-point power stone isn't relevant to the argument I'm making. Although you're welcome, of course, to do the math on N-point power stones yourself, if you like.
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10-19-2018, 10:49 AM | #20 | |
Join Date: May 2015
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Re: Because only a Halfling could forge the one-ring in the first place
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And more importantly, in our campaigns at least (after some initial GM mistakes and consequences thinking people could just go buy a magic item for the listed cost), even the cost including expenses is only very rarely going to be the actual cost, because it is quite difficult and requires the time and attention of many wizards to make something powerful, and there are only so many (if any) wizards available, and the market for magic items includes people with a LOT of wealth and power and time and resources (e.g. lab time - how many labs are there?), so the actual market price is going to tend to be much higher for an item that a prince/duke/guildmaster or powerful wizard or other very wealthy/powerful person would want, because those with such items (if any) and willing to sell them (if any) will prefer (and/or be compelled to) sell to the best offer (taking into account power, threats, favors, and repeat customers). |
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