Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-13-2008, 12:57 PM   #11
Marcus Heinous
 
Marcus Heinous's Avatar
 
Join Date: Aug 2004
Location: In the State of Jefferson
Default Re: Ogre Minis Revision Issue: Mark VII

I keep forgetting that this monster is M2. Given that, I think that doubling the range of the main and secondary batteries would not be unreasonable. Now you've got mobile howitzer ranged MBs, and missile tank ranged SBs. Maybe grant the Rattlers and extra 3 hexes/6 inches of range. Why? Why not? I'm sure that some Star Trekish techno babble could be cobbled up about a stabler firing platform, larger caliber weapons with great PD, more powerful anti-PD weapons suite on the Mark VII, etc,...

The point being that if you're going to build the Ogre Mark VII Juggernaut/Behemoth then you're seriously going to have to step up the quality of it's armaments by an order of magnitude, there's a certain point where "more of the same" isn't better and definitely not cost effective. So let's give it more AND bigger teeth and then see how much it can bite off.
__________________
"God may not play dice with the universe, but I have to."

OGRE Geek Code:
S+ 01+ 02++ G+++ S+++ RP+++ OM+++ B+++ GO() O3D+++ PO +++ HR/NU++ MK1+ MK2+ MK3+ MK4+ MK5+ MK6+ F+ D+ CM+ W+
Marcus Heinous is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:59 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.