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Old 07-07-2008, 04:31 PM   #31
Pip Boy
 
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Default Re: How to 'heal' disadvantages?

Quote:
Originally Posted by SCHIFTY
So he could cure ugly in some cases -- scars, burns, etc.

Could he give a second arm to a human born with only one arm?
Yes, and yes.
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Old 07-07-2008, 10:59 PM   #32
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Default Re: How to 'heal' disadvantages?

Quote:
Originally Posted by Pip Boy
The temporary amnesia cripples it really, but I added it for some "flavor".
The target gets no memory for some time, and then, the only thing actually forgotten is the disad.
As you have it written, the TempDisad is affecting the attacker, which was my concern.
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Old 07-08-2008, 01:53 PM   #33
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Default Re: How to 'heal' disadvantages?

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Originally Posted by Not another shrubbery
As you have it written, the TempDisad is affecting the attacker, which was my concern.
Ooops.
You're right. My bad.

Soooo... how to do it with MC?
I can put another disad in Affliction, but how to build the same on MC?
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Old 07-08-2008, 10:34 PM   #34
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Default Re: How to 'heal' disadvantages?

Quote:
Originally Posted by Pip Boy
Soooo... how to do it with MC?
I can put another disad in Affliction, but how to build the same on MC?
It will still be an Affliction, with a Link to the MC so that they go off together. It's possible to get fancy and use other mechanics besides Link, but that is the simplest build.
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Old 07-09-2008, 08:29 AM   #35
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Default Re: How to 'heal' disadvantages?

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The target gets no memory for some time, and then, the only thing actually forgotten is the disad.
The temporary disad would affect the *user*, though, not the target.
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Old 07-15-2008, 08:41 AM   #36
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Default Re: How to 'heal' disadvantages?

Quote:
Originally Posted by Not another shrubbery
It will still be an Affliction, with a Link to the MC so that they go off together. It's possible to get fancy and use other mechanics besides Link, but that is the simplest build.
Thanks for the feedback, guys!
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