05-19-2015, 03:25 PM | #1 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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[Zombies] my Ultimate Zombie-Fighters game
Hi guys
I love GURPS Zombies and the supplement Day One for it. I am in the process of implementing an "Ultimate Zombie-Fighters" campaign. In my game, Iceland is safe from Zombies, making it the HQ of human zombie resistance. The party will operate from Iceland. My UZF campaign will differ from the one suggested in the book by the availability of gear. As the party has Duty and will get specific missions from a superior they can also expect to get gear. Action 2 as well as Social Engineering: Pulling Rank has suggestions to handle this. My problem is with firearms in the game I envision: How can I keep my players from all just going the gunslinger route? The obvious answer is: make ammo scarce. This however, is at odds with the campaign premise - they are after all the Ultimate Zombie-Fighters, the last hope of humanity. So they should get all the ammo they need. Never the less, I want to make firearms, especially rapid fire, usage unadvisable. So I have come up with the following: At the end of every round a firearm or explosives have been used, the GM rolls against a base number of 8, modified by the following: +1 from Assault Rifles, Rifles, LMGs; +2 from HMGs, Grenades; +3 from LAW, Explosives; any RoF Bonus the players got (Shotguns are special, they get +1 for every cartridge fired); any penalty to hearing a silencer gives Example: The party has four members: PC_1 fires his silenced pistol RoF 3 (-1), PC_2 fires his shotgun three times (+3), PC_3 fires his assault rifle RoF 11 (+1 +2), PC_4 detonates an explosives trap (+3): 8 -1 +3 +1 +2 +3 = 16. The GM rolls a 10, MoS is 6. The GM now looks up the effect on the following table, N equals the number of party members: Code:
MoS 0 N x 2 Walker 1 N x 2 Walker, N/2 Runner 2 N x 2 Walker, N/2 Jumper 3 N x 2 Walker, N/2 Runner, N/2 Jumper 4 N x 3 Walker, N/2 Runner, N/2 Jumper, N/4 Tank (Min. 1) 5 N x 3 Walker, N/2 Runner, N/2 Jumper, N/4 Stalker (Min. 1) 6 N x 3 Walker, N/2 Runner, N/2 Jumper, N/4 Tank (Min. 1), N/4 Stalker (Min. 1) 7 N x 3 Walker, N Runner, N Jumper, N/2 Tank (Min. 2) 8 N x 3 Walker, N Runner, N Jumper, N/2 Stalker (Min. 2) 9 N x 3 Walker, N Runner, N Jumper, N/2 Tank (Min. 2), N/2 Stalker (Min. 2) 10 N x 4 Walker, N Runner, N Jumper, N Tank 11 N x 4 Walker, N Runner, N Jumper, N Stalker 12 N x 4 Walker, N Runner, N Jumper, N Tank, N Stalker 13 N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Tank 14 N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Stalker 15 N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Tank, N x 1.5 Stalker 16 N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Tank 17 N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Stalker 18 N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Tank, N x 1.5 Stalker 19 N x 8 Walker, N x 4 Runner, N x 4 Jumper, N x 2 Tank 20 N x 8 Walker, N x 4 Runner, N x 4 Jumper, N x 2 Stalker 21 N x 8 Walker, N x 4 Runner, N x 4 Jumper, N x 2 Tank, N x 2 Stalker 22 N x 10 Walker, N x 6 Runner, N x 6 Jumper, N x 3 Tank 23 N x 10 Walker, N x 6 Runner, N x 6 Jumper, N x 3 Stalker 24 N x 10 Walker, N x 6 Runner, N x 6 Jumper, N x 3 Tank, N x 3 Stalker So, what do you think? Cheers Onkl |
Tags |
action, zombies, zombies: day one |
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