06-25-2010, 08:07 AM | #11 | |||||||||||||||||
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [House Rules] Crakkerjakk's Reduced Skill List
No. Flying is like Running or Hiking (all HT/A), it's meant to represent practice at sustained movement.
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Only if you want to represent a certain specific type of character. If you want a specialist you take skills just like normal. I don't understand how. If you make a Hard skill that includes the functionality of two Hard skills plus some others, how is it not "better" than the two Hard skills in an absolute sense? I'd be okay with dropping the difficulty to VH in a realistic game. Quote:
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But I am worried that for the Thief, Face, and Wheel Man archetypes the new skills are too good, and no one will ever use the RAW methods. I'm not sure if I really should be worried, though, so long as people with more focused character concepts can still be better at their specialties for the same number of points. Quote:
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06-25-2010, 08:47 AM | #12 | ||
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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The Extra Effort rules, possible with Extra Fatigue would better cover such activities for 'adventurers' without the need to support specialised archetypes/skills. Quote:
It would seem that you're trying to create a half-way house 'Wild Card' like group 'Super' Skill, which isn't so expensive. Why not: Super Skill; groups skills like a Wild Card Skill, for Double Cost (instead of triple) but all skills are at -2. Note - I haven't thought out or analysed the costings/penalty for this, it's more a concept that 'hard' numbers |
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06-25-2010, 08:59 AM | #13 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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It's also a setting issue, just like Expert Skill (Natural Philosophy) can cover all science skills in many settings. Well, we could say that along the lines of how two ST 10 people don't add up to a ST 20 BL, you'd also need at least 4 H skills to get to the VH level. We could even say 4 E = 1 A, 4 A = 1 H, 4 H = 1 VH ... VH skills cover prodigious scope, counter-intuitive skills, and supersecret Cinematic stuff, so anything below that extremely rare standard we could consider as H skills. Quote:
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06-25-2010, 09:04 AM | #14 | |||
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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The problem is this: The standard GURPS skill system has lots of skills that are fairly narrowly defined. X skill lets you do X, and generally no other skill will let you do X. I like this, as eventually you should run out of things you want to do in a game, setting some upper limit on skills. Wildcards, however, let you do anything related to their name. So Wheel Man! might let you use drive, pilot, etc, but Top Gun! also lets you do pilot. Because each skill doesn't eliminate a "do X" thing from the pool of things you want to do, there's an infinite number of Wildcard skills, meaning it's damn near impossible to come up with a definitive list. |
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06-25-2010, 09:19 AM | #15 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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The problem is it still screws the curmudgeonly grognard clinging to his copy of Characters and telling me he doesn't like my house-rule. So long as I don't make anyone better than him for the same point cost, and don't force him to use my version, I can circumvent the problem entirely. People who aren't happy with the RAW are happy, people who are happy with the RAW are happy... just seems better. And besides, we're talking about 10-20 points for broadly useful levels of skill (I'm assuming attribute levels generally around 12, and people buying skills up to at least attribute +0). Eyeballing it, that looks about right. If that's too expensive, they can choose to narrow their focus. But generalists should be expensive, if they want to be good at lots of things. |
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06-25-2010, 11:12 AM | #16 |
Join Date: Sep 2004
Location: Reading, England
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Re: [House Rules] Crakkerjakk's Reduced Skill List
Is there a formula for calculating the difficulty and attribute of a super-skill?
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06-25-2010, 11:24 AM | #17 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [House Rules] Crakkerjakk's Reduced Skill List
Difficulty is one higher than that of the greatest difficulty skill it contains, I try to group the skills within them so that they're all the same attribute.
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06-25-2010, 12:52 PM | #18 | |||
Join Date: May 2008
Location: CA
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Re: [House Rules] Crakkerjakk's Reduced Skill List
In general, I like this idea. I especially like the idea of turning a number of skills into specialties and making all specialties optional.
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I'd also change Detect Lies to Detect Emotions, with Lies being an optional specialty. Quote:
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06-25-2010, 01:56 PM | #19 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [House Rules] Crakkerjakk's Reduced Skill List
@Ze'manel Cunha: you have saved me so much typing.
@ Crakkerjak: nice ideas. [except Fishing Sewing Parachute and Typing*:)] Don't think I'd go with most of the folded skills but Business and Social Sciences, yes. Particularly like the optional de-specialisation, something I'd be happy to use, eg Fencing DX/H. *I was a 25wpm touch-typist and failed to get a job in a typing pool - too slow. Darned if I'll call that a Hobby but I'd allow Hobby Skill - Typing, or Sewing, etc and make it clear that the Professional version was different. So yes, dropping those skills and making them available as either Hobby or Professional versions is a good idea:)
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06-25-2010, 02:42 PM | #20 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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It's fascinating when people who grew up on islands and go to the beach regularly and people who spend their Summers in public pools in cities never learned to swim. About 1/3 of Americans can Swim, another 1/3 get regular default rolls for familiarity, about a 1/3 should get penalized for lack of familiarity on their default since they panic when you toss them in the deep end of the pool and need remedial training just to get their default rolls, and about 10% of those probably need incompetence since they need to be rescued in a pool. Keep in mind too that 1/3 of Americans are Fat for a +3 bonus to default and another 1/3 are Overweight for a +1 bonus to default, add on another +3 for entering the water normally and that rolling against default isn't bad at all. However, this is a tangent we don't need to go on so as not to derail this thread. Last edited by Ze'Manel Cunha; 06-25-2010 at 02:52 PM. Reason: sp |
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