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Old 03-01-2019, 11:52 PM   #11
DreadDomain
 
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Join Date: Aug 2004
Default Re: GURPS Supers Alternatives

Quote:
Originally Posted by naloth View Post
The mega punch is "meh". I'd instead have him trade off (as an AA) ATR for a more powerful lightning speed bolt that doesn't do damage as much as it is a massive electrical surge (stun). After all, stun would give him something Supes and WW don't have while 12d damage is inferior to either of their regular attacks.
I just realized what you meant. Why would he ever use his Lightning Punch instead of his Speed Bolt? How about replacing both by:

Speed Bolt Punch Striking ST +22 plus Natural Weapon Burning Damage; Extra-Reach (C, 1, 2), +100%; Increased Damage (+2 per die), +120%; Side-Effect, Stunning, +50%; Surge, +20%; Switchable, +10%; Must be running, -10% [59] Actually cost 12 points as an AA. I am thinking of adding cost fatigue on top (there must be a reason why he is not always using it).

All in all he would do 13d with both Stunning and Surge as side effects. He can also project it 2 yards in front of him.

Last edited by DreadDomain; 03-02-2019 at 03:17 AM.
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