Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-24-2016, 06:47 AM   #24
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: [SE] Selling fish to a fisherman

Quote:
Originally Posted by vicky_molokh View Post
Well, there's a problem:
Even with Social Engineering, there isn't all that much crunch to social influence. Everything boils down to 'apply modifier for all the appropriate factors, then roll Contests untill the outcome becomes clear'. Crunch that spices up combat - equipment, map positioning, number of attacks and differences between various defences - don't apply to social combat, for good or ill. (Game systems such as Exalted tried, but the result is far from perfect.)
There is actually a fair amount of the extra you can easily introduce, though getting to the level of normal Gurps combat is... very hard.

Basically my solution has been to make some of the requirements so high(huge penalties) that the PCs have had to try to find ways to reduce the penalties and to get bonuses. In different situations that has included things like:
-academic research on topics related to the action
-starting of separate rumor campaigns to make the initial actual approach easier
-burglary to plant incriminating evidence on a rival
-collecting rumors on what a target likes
-finding extremely rare items that the target has been looking for a long time
-using several complimentary skills, like applying disguises to seem part of a more acceptable group.
-and many many more
__________________
--
GURPS spaceship unofficial errata and thoughts: https://gsuc.roto.nu/
weby is offline   Reply With Quote
 

Tags
social engineering


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:42 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.