04-15-2012, 08:13 PM | #51 | |
Join Date: Sep 2011
Location: Kansas
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Re: Why short bow instead of long bow?
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04-15-2012, 09:00 PM | #52 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Why short bow instead of long bow?
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Hardening, though, is such an obvious thing to do to armor that knocking it down a step and allowing Fine (Hardened) at TL3 or TL4 wouldn't crush anything, and x4 applied to a $1,000 piece of armor is still WAY more than x4 applied to a single arrowhead. That puts it in the regime of "the rich can afford it" where it belongs.
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04-15-2012, 09:01 PM | #53 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Why short bow instead of long bow?
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04-15-2012, 09:10 PM | #54 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why short bow instead of long bow?
Pretty much all min ST ratings for low tech weapons are pulled out of a hat, because low tech weapons generally weren't that standardized; you just got a weapon that fit your actual ST.
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04-15-2012, 10:40 PM | #55 | ||
Join Date: Jul 2008
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Re: Why short bow instead of long bow?
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04-16-2012, 12:59 AM | #56 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Why short bow instead of long bow?
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Hardened Steel (TL4) is +4 CF, or x5 cost. It's effectively a bit more expensive than Fine, I think, which is usually x4 cost (again, from memory). What I did is stack the level of Hardened on to THAT to give it the armor divisor reduction, and call it Very Fine. Another way to go would be to say "you can add a level of Hardened to armor for another +4 CF." Doing that without the extra +1 DR would be a bit odd, but I don't know if it would break anything. Fact is, and as I say in the article, hardness is relative. If you have armor of basically equal hardness to the penetrating object (like an AP arrowhead and hardened armor, or a regular arrowhead and non-hardened armor), these will tend to cancel out. In GURPS, that's either worth points or money; I picked money. Hardness is either extra DR, extra levels of armor-divisor cancellation, or both. Dan gave it +1 DR in Low Tech. I'm suggesting that a level of Hardened (from p. B47) is also appropriate. I didn't want to say "+1 DR is wrong," because I don't think it is. I didn't want to say "If you have hardened steel, you get a level of Hardened for free!" because that could be campaign-wrecking if you've already balanced armor and weapons in your game. So I chose to close the loop by allowing a level of p. B47 Hardened for extra money. If you don't like it, you certainly don't have to use it, or you can pick a different mechanic to represent it.
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04-16-2012, 01:03 AM | #57 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why short bow instead of long bow?
The main problem with hardened steel giving AP arrows is that it also implies AP spears with the same technology. Hardened steel arrows are basically just Fine quality arrows.
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04-16-2012, 01:25 AM | #58 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Why short bow instead of long bow?
One of the Low Tech books allows an impaling weapon to gain AD (2) with modification... And a suggestion from somewhere on these forums, to add a level through such hardening techniques from (2) to (3) for also X4 cost or so.
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04-16-2012, 01:36 AM | #59 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Why short bow instead of long bow?
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that would have Hardened armor and Fine/Hardened arrowheads cancelling each other out . . . which was my end goal.
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04-16-2012, 02:45 AM | #60 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Why short bow instead of long bow?
That's actually interesting. Basic Set defines Hardened DR, but I don't see it used anywhere, even in High-Tech. Perhaps I missed it.
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