04-11-2017, 06:40 PM | #81 |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Sounds like you're getting a bit hung up on a label you don't like.
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04-11-2017, 06:49 PM | #82 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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I'd rather die as a guy with 251 points worth of awesomeness than live with 250 having spent the one point to turn a specific failure into a success the once.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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04-11-2017, 07:38 PM | #83 | |||
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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And... Excessive? Really? Its a barely marginal benefit which play much more on game drama than extreme munchikinism... I don't see it as a game breaking trait at all Quote:
Also, the advantage Luck ALSO is "perceived" in game retrospectively; your character DOESNT know that he is being Luck in ANY situation; only YOU as a player do. If you were your character and didnt know that you are just a puppet being puppeteered by some sadistic people for sport, you wouldn't think yourself "lucky" at all (unless you are superstitious), just that you have some pretty good stories, but no more extraordinary than those of a heroic sniper from special forces veteran or an old time gangster. And do not forget, Luck inevitably dries out - so, being able to escape 100 messy situations isn't so useful if you die in the number 101 |
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04-11-2017, 07:47 PM | #84 | |
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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04-11-2017, 07:54 PM | #85 | |
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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04-11-2017, 07:55 PM | #86 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
It is a meta game trait primarily which is, I think, orthogonal to the cinematic-realism axis.
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04-11-2017, 08:08 PM | #87 | |
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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I would rather relly on BOTH thou, if I could. Because, no matter how skilled, you are NOT perfect, so even high skill will fail someday. You can be the world's greatest sniper; but, perhaps, today may be the day that Fortuna will be against you. Also, remember, even an unskilled person can land one lucky shot. Do you HONESTLY believe that the soldiers that survive wars are the thoughest and meaniest Rambos ONLY? Do you think that only the super soldiers commandos make it? Let me just say this: the legendary "Red Baron", the most famous airplane pilot from WWI, supposedly were responsible for shooting down hundreds of british planes. However, he didnt make it. He were shot down and killed during the war |
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04-11-2017, 08:30 PM | #88 | |
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
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You are NOT really a fan of "realism". You are a fan of low violence realism. Yeah. Its fine to play duelist gentlemen during Victorian Age that fight under strictly codes of honor. But don't say that this is "realism", because it doesn't encompass all the wide range that realism may encompass. In fact, your "solution" of using ONLY low violence, is not unlike using GM cheating to keep the PC alive. For example, while it is all fair to have your players dueling against equally honorable oponents, a single thug with a broken bottle and no honor could make a premature end of the career of your players. You basically are rulling out a street fight between gangsters in a mortal fight, youre ruling out from your games the spy infiltrating the sovietic base, you are rulling out the soldier fighting th spacial battle, you are ruling out the mage facing the Dragon. Thats not really realism. Last edited by KarlKost; 04-11-2017 at 08:49 PM. |
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04-12-2017, 12:14 AM | #89 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
I don't think we're going to get all that much further from arguing the semantics of "luck."
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Bill Stoddard I don't think we're in Oz any more. |
04-12-2017, 03:08 AM | #90 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
I'm a fan of luck and similar advantages. I think it is a neat way of representing that difficult to define "X factor" that explains why the PCs are the heroes of the story rather than NPCs of comparable ability being the heroes.
I have used the advantages: luck, extraordinary luck and daredevil for my own characters and whilst they have been quite effective I have not found them to be game breaking. When I am GM I encourage at least one member of the party to take some form of luck. I also encourage at least one person to have danger sense and combat reflexes. |
Tags |
advantage, advantage of the week, daredevil, luck, super luck, [basic] |
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